Re: The difference is insane but what now?
I don't get why Heroes basically dropped off the end of the radar as it is a fun game that really is a nice combo of the PvZ IP and games like Magic: The Gathering. I haven't played since they basically abandoned it, but it's a genuinely fun game.
I like PvZ2, but miss the minigames from the original PvZ, and the microtransactions and serious cheater issue in the arena drove me away. In some ways it is better than the original, but I overall find the original a better experience.
I will definitely give PvZ3 a look when it launches. I hope it's good and isn't egregious in its monetary system. The fact that they took the feedback of the first version we had exposure to and made changes is a good sign, but time will tell.
PvZ is such a popular IP that I don't know they don't do a better job on the games than they are currently doing. Just seeing how amazing GW2 is doing on Steam right now with no real advertising speaks volumes. Just assigning a small team to the game to give us better town hall events, community challenges, and banning cheaters would go a long, long way to getting some good will, and if they also did some extra balancing and fixing some bugs, it would be amazing.
I'd love to know why so many games here, not just PvZ titles, but other EA games as well, are just suddenly left on their own. If a game is doing well and is popular, why cut it off and leave it in maintenance mode? the old saying of you have to spend money to make money truly applies here. Again, I can't speak for everyone, but had they not made BfN or even a GW3, but just kept supporting GW2 with new maps (and bringing back more GW maps, although adjust them so we can play all characters on them), balancing, bug squishing, new variants, and so on, the game would be in a great state today.