Re: The poor state of non turf maps and modes in pvz
@Iron_Guard8Agreed on the turf maps being worse as loggy acres exists.
I love the slender man Easter egg in zomboss estate and how he got eaten by chomper.
Time park is still the worst overall but it is a little better in non vanquish game modes.
The bfn's maps main problem from what I've noticed online is that it has far too much fighting in the middle with no real high ground strategy and the fun little map gimmicks that gw2 had are gone.
Oozevoir was the worst offender of everyone rushing the middle as umless you spawned outward you will never find anyone on the outskirts of the map and snipers are nonexistent due to it.
I really dont get why they named another map z tech factory, was it really hard to come up with a new name for the map. It also feels very lackluster to 2's z tech factory which has far more going for it.
Going into each map individually is tiring so I tried to create a rough summary here.
My main problem is how mixed modes and ops are absolutely butchered by design and the maps aren't helping them with the lack of creative areas to get to (their not all awful in terms of overall layout but they feel far more akin to most boots on the ground shooters rather than a ability focused class system) alongside the squandered coin and xp turnout.