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Re: Thoughts on Engineer and support in general in BfN

The thing about healers in Bfn is that they serve a different purpose than in GW. In GW, the self health regen was much worse so healers were more for keeping a team at full health because it would take a long time after battle to self regen. In Bfn, self health regen is much faster so there is less of a need for a healer to restore health after conflict. So in order to have a better purpose Bfn healers need to be able to perform significant healing in the middle of a fight so they have faster heal rates and as a result are very good at pocketing, making it harder to vanquish who they're healing.

I personally don't have a problem with Bfn's healers because they don't feel as necessary. In GW1 you would only regen up to half your max health so it felt like healers were just there to offset that mechanic and force the use of healers. In Bfn they feel like their main role is to keep others in a fight.

One quick note I want to make is about overhealth is that I think the decay rate should be percentage based so that characters with lower health don't lose it so quickly and AI bosses don't practically keep it. 

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