Re: Upgrades Discussion: Captain Deadbeard Upgrades!
Much like the Cactus we just discussed, not a big fan of them making the snipers like OW's Widowmaker. I'm not a huge sniper player in general, but do enjoy it from time to time, as long as the team isn't flooded with them like you sometimes see in TF2.
Scuttle Shot: This one I do use on a build as it's somewhat hilarious and good at keeping swarms of weeds off you in Ops. On certain maps like Z-Tech Factory near the point for Ops in fact, can push them off the edge with this.
Aye Spy: Like Mirage for Cactus, I do like this a lot as being able to see more when zoomed in is a huge help.
Long Barrel: I don't use it as I tend to only use the scatter gun when very close and the scoped weapon at medium to longer ranges. So, can't say much about it.
Freebie: BfN has a lot of these get ammo back things and this one is slightly different from the Cactus version, requiring fully charged vanquishes over crit vanquishes, they use a different, but similar mechanism to work. Not sure which I prefer here to be honest, and getting ammo back without reloading is good, but neither version really sings to me. Also, side rant here, why is it looting for the cactus and freebie for the pirate? Shouldn't the pirate get the looting upgrade since they're you know, pirates?!
Powder Keg: It's only 1 point so can be a filler in your build. We already have anchors away so don't feel a need to get height from the barrel blast though.
Incoming Keg: This one is why you see so many aggressive users of barrel blast in BfN, even though you can be shot out of it, unlike in GW2. I actually like the idea of being able to use a nominally defensive ability in a different way, but this is a bit much. A nasty surprise if you don't see the pirate coming due to terrain and certainly effective.
Wind Chilled: I use this in my parrot build to keep it shooting for longer although I don't use that build that much as the parrot has the same issues with movement and speed as the garlic drone does.
Plunder: Let's be honest here, while I do like them making the 2 sides drones be different, the eggplosion is far better than the garlic drone's corn strike and getting this powerful bomb back faster is extremely potent. I use this with wind chilled on that build to have as a nasty a drone as I can in BfN, even if I don't use it all that much.
Heavy Metal: Much like alacrity for Cacti, although I don't recall the same outrage and calls for nerf for this as the cactus version, they did nerf this too correct? At least the anchor, for all its issues, works better than petal propeller does, so it is overall more useful even after the nerf.
Shore Leave: Nothing wrong with this one really. I use this to get to roofs quickly and you can use extra speed to get into position or avoid enemy shots. At 2 points I feel it's a ok for cost, but perhaps it should be one given it's limited activation window and parameters.