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Re: What new characters do you want added ?

I am not talking about a specific class but we finally need a Zombie class which is able to place mines like the Cactus. In GW 2 we had the Pylone Imp but now...

17 Replies

  • @ippig Cactus mines are no fun anymore, they're too visible 😪 😂
    @Meadoz Finding it difficult to imagine what would fit in character-wise without causing chaos! Would love to have armoured heal-station & high health rainbow flower though . . . .
  • ippig's avatar
    ippig
    6 years ago

    @ToastedSarnieYes indeed. They should change it back or design an upgrade to make the mines less visible. Apart from that the Zombies should have the same loadout for abilities like the plants and vice versa.

  • @Meadoz True, not always easy though! 😂 I'd actually like a new zombie boss for Ops - I don't think we have a new one, do we??? (Mentally working through - Gargantuar, Mech Gargantuar, Yeti, Baron, Disco . . . . am I missing any?) Ideas??
  • To be honest I kinda wanted a hypno shroom character but hypno shrooms a plant you place down


    @Meadoz wrote:
    @ToastedSarnieAny characters would fit in if they get the balances right.
  • Meadoz's avatar
    Meadoz
    6 years ago
    @Rubys154 I think that would be a bit of a nightmare in PvP getting hypno shroomed all the time.
  • I also think that a playing as the boss in a boss mode would be great fun. 

  • I agree. Playing as bosses such as Big Stump would be awesome. I've posted a similar response in this thread. I like the idea of Boss mode. How would you see this mode working?

  • @toadnfroggy Ummm, it's usually best to leave OTHER people to reply to your posts?!!
    Playing bosses might be interesting in a mode of its own, but the day they add them to Turf is the day I'll quit playing BFN - have more than enough problems with the other team! 😂
  • Meadoz's avatar
    Meadoz
    6 years ago
    @ToastedSarnie Agreed if they do add them which I would like to see it needs to be its own mode. You could still do boss turf takeover mode.
  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    6 years ago

    There are so many options now that we don't have variants but completely new characters. The zombie wizard is coming (hopefully soon!), maybe we'll get an octo-zombie, an electric blueberry would be cool, there's so many ideas from the tower defense games and beyond!

  • jnicol1975's avatar
    jnicol1975
    6 years ago
    @Iron_Guard8 You're the first person I've seen mention the Wizard in this forum. I saw some leaked art on Reddit. It's exciting to know that they already have new characters in the works. I assume they will release a new plant character at the same time - have you heard what the new plant will be?
  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    6 years ago

    @jnicol1975 there was some kind of berry and an ice plant but no details. That was also on Reddit. Not seen a lot on it, but hope to hear about them soon (once critical issues are fixed first).

  • jnicol1975's avatar
    jnicol1975
    6 years ago
    @Iron_Guard8 Oooh, ice. I thought it was odd that there are no ice characters in the game, since we have fire and electric already.
  • Provin915's avatar
    Provin915
    Seasoned Veteran
    6 years ago

    I think they should have added Torchwood and Hovergoat into this game. Granted, the Torchwood is somewhat reincarnated as the Oak. But I've yet to see a character similar to the Hovergoat. I mean you had to grind for those characters, but it would have been nice to see those in BfN.

  • I was maybe thinking for a zombie character a zombie spy. He would be in the support class. (Kinda like James bond) weapon: silenced pistols kinda like z7 imp but not overpowered. Like 6-7 damage  18-22 bullet clip. Abilities: I was thinking he could have an airstrike ability like gw2 corn damage 8-10 per bomb (10 bombs in the strike) range, imagine half a TT objective. Cooldown 60-80 seconds.There would be a visual and audible que to know when this is happening. Second ability: a small zipline for the team to help get to objectives faster. It can be destroyed like the engineers turrent. The length of the zipline, 21/2  TT objectives. Cooldown 30 seconds. Third ability: this ability would be similar to peashooters and sunflowers main ability/ y ability. This ability would be that the spy places down a limited swevel turrent that can be  controlled. Damage 4-6 per bullet. It can be destroyed like engineers turrent and it's very obvious when someone's using it. fire rate, like the peashooters gatling. When I said limited I meant it in the degree angles. It can look up and it can look down but horizontally it can only go 140-180 degrees which means if someone sees you they can flank you or it can be destroyed from the front but to pay for these downsides there's a major upside. I know this would be hard to implement into the game but it's just an idea. I thought the turrent can be controlled by the team. What I mean by this is that others can man the turrent. Some of you may be asking If what if I put it down and someone else just takes it. I thought that the spy would basically have a 5 second dibs time to where he would have time if he wanted to use the turrent. Customizables: cool suits, disguises anything like that. Like I said this whole character is just an idea. Let me know if my idea was good or bad.

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