Re: When are they going to fix the bug?
Your complaint may have some merit, but it is misleading. Three things. One, the subject about which you gripe is not and has never been a bug. Damage redirection + “invulnerability” is an intended combo... it is not one unique to PvZ, and unlike some combos it does not end the game - although it does make the game a lot harder for the player playing against it. I grant you that it is an “unfun” combo. Personally, I’d rather lose straight away than face a situation I know is hopeless. Maybe you agree? But being more frustrating than other combos does not make it better than other combos.
Two: invulnerability to damage does not equal invulnerability. Cards that cannot “be hurt” can still be killed, moved, or bounced... to name some options.
Three: the mark of how degenerate a combo is is, I think, how often it wins games. In PvZ, damage redirect + damage prevention is usually a temporary situation. The zombie version uses a trick, which a deck can only have four of... which only lasts one turn... and which (in this game, unlike in some others such as Magic) thankfully cannot be recurred. The plant version uses an environment, so you have the option of overwriting the environment in addition to killing/bouncing/moving Soul Patch. That’s actually not bad for disruption possibilities.
All in all, while your complaint represents a way to win (which might also be annoying), it does not by any means IMO represent the most consistent or degenerate way to win... and thus does not need “fixed.”
I’m sorry. You sound like a zombie sympathizer and you’ve been active on the boards, which I like... I want to be on your side... I just don’t see it, here.
Two: invulnerability to damage does not equal invulnerability. Cards that cannot “be hurt” can still be killed, moved, or bounced... to name some options.
Three: the mark of how degenerate a combo is is, I think, how often it wins games. In PvZ, damage redirect + damage prevention is usually a temporary situation. The zombie version uses a trick, which a deck can only have four of... which only lasts one turn... and which (in this game, unlike in some others such as Magic) thankfully cannot be recurred. The plant version uses an environment, so you have the option of overwriting the environment in addition to killing/bouncing/moving Soul Patch. That’s actually not bad for disruption possibilities.
All in all, while your complaint represents a way to win (which might also be annoying), it does not by any means IMO represent the most consistent or degenerate way to win... and thus does not need “fixed.”
I’m sorry. You sound like a zombie sympathizer and you’ve been active on the boards, which I like... I want to be on your side... I just don’t see it, here.