Re: Who else feels like the scallywag imp is underpowered
First and most importantly, they tried to make a close ranged variant out of the character with the least health in the game.
The Scallywag may deal some great close range damage, but he puts himself at risk there, too. Being close up to foes makes them easier to hit as well.
Let's take note of how much damage he deals.
10 to 14 damage normally...
12 to 16 on a critical hit...
And an additional 4 at near point blank.
He fires about 2.5 times per second...
Meaning, by default, with no upgrades, he deals up to about 50 damage a second. At close range.
That's a low DPS, even by Imp standards. And he only gets that massive damage at close range.
Now let's discuss his legendary Yohoho Mode.
Yohoho Mode requires fewer vanquishes to activate than other legendary modes, but it doesn't last as long.
On top of that, Most other legendary modes provide speed, health restoration up to 50%, and 50% resistance to damage taken. some also give a damage boost and/or more ammo, depending on the character.
Scallywag Imp's Yohoho Mode only gives him speed, health restoration up to 50%, and 50% resistance to incoming damage. It doesn't provide the Imp any additional damage or anything else.
All it's really good for is the speed. And again, it has a shorter duration than other legendary modes.
Really, the Scallywag Imp has a low damage output, even at close range, where he's intended to be, and his legendary mode doesn't help that in the slightest.
The mech may be cool and all, but the Scallywag itself is an extremely weak character by "legendary" standards.
No, I think I'll stick to my favorite Z7 Imp.