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First and most importantly, they tried to make a close ranged variant out of the character with the least health in the game.
The Scallywag may deal some great close range damage, but he puts himself at risk there, too. Being close up to foes makes them easier to hit as well.
Let's take note of how much damage he deals.
10 to 14 damage normally...
12 to 16 on a critical hit...
And an additional 4 at near point blank.
He fires about 2.5 times per second...
Meaning, by default, with no upgrades, he deals up to about 50 damage a second. At close range.
That's a low DPS, even by Imp standards. And he only gets that massive damage at close range.
Now let's discuss his legendary Yohoho Mode.
Yohoho Mode requires fewer vanquishes to activate than other legendary modes, but it doesn't last as long.
On top of that, Most other legendary modes provide speed, health restoration up to 50%, and 50% resistance to damage taken. some also give a damage boost and/or more ammo, depending on the character.
Scallywag Imp's Yohoho Mode only gives him speed, health restoration up to 50%, and 50% resistance to incoming damage. It doesn't provide the Imp any additional damage or anything else.
All it's really good for is the speed. And again, it has a shorter duration than other legendary modes.
Really, the Scallywag Imp has a low damage output, even at close range, where he's intended to be, and his legendary mode doesn't help that in the slightest.
The mech may be cool and all, but the Scallywag itself is an extremely weak character by "legendary" standards.
No, I think I'll stick to my favorite Z7 Imp.
@Superjesse124 i do agree with you superjesse, but for you last sentence, you can't really compare z7, who clearly need a nerf, with scallyswag...
- 9 years ago
All my Imps have a vanquish ratio above 2, except the new one, who struggles to get things done. And not only in competitive multiplayer, also in Ops.
His problem is simply that he is too ineffective at long range, and deals too little damage in close range; That even though he has spread, still requires precise aim. So where is my reward for sneak-jumping in on an unsuspecting enemy at point blank range? And don't even get me started on Yohoho Mode in competitive multiplayer.
Sure he has a wide spread and can hit 4 plants at once, but even that rarely deals any damage to the group and is more of a "INSANE RISK - LOW REWARD" manoeuvre.
There was no problem to give the Z7 Imp a ridiculous amount of damage. So why not this one? 😞
- Anonymous9 years ago
@Screion that's my point right there!!! he's too weak, even at point blank range! I've mastered both scallywag and commando corn, but I use commando corn more often because he's extremely overpowered, even by corn's really high standards if scallywag dealt 30 damage at point blank range, with the damage upgrade equipped, he'd probably be on legendary standards, COME ON GUYS HE'S LEGENDARY CAN'T HE BE OVERPOWERED LIKE THE REST
- Anonymous9 years ago
@xXFrozenChromeXx wrote:
@Superjesse124 i do agree with you superjesse, but for you last sentence, you can't really compare z7, who clearly need a nerf, with scallyswag...
@xXFrozenChromeXx First, I was never comparing the two. I was simply saying Z7 was my favorite.
Second, the Z7 Imp is a perfectly fine character. There are much more broken characters out there, such as Frozen Citron and BBQ Corn.
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