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Re: Why does the cactus do less than the pirate

@TLEsquire I am genuinely curious how anyone else can go about balancing a game, if not taking max potential into account?

I mean.... go ahead and buff Cactus more... I won't complain.

😂🤪

To date, I've only taken down a fully loaded Space Station with Cactus and Citron.  Had both these characters not been maxed, I would've believed they were underwhelming.

In either case, I fully respect those who oppose my opinions. 😬

Balancing with anything in mind but maxed characters boggles my mind.

5 Replies

  • KingusBanana's avatar
    KingusBanana
    6 years ago

    It would be really funny if they did buff the cactus even though after you master her she doesn't really need it.

  • GammaX6's avatar
    GammaX6
    6 years ago

    @spIash_damage I agree with you...

    I always ask this question when people talk about character ABC being too weak... "Are we really playing the same game?!"

    Because in most cases, those "weak" characters that need "buffs" actually have those "buffs" in their upgrades. Chomper and Rose come into mind.

    Fully upgraded heroes play differently than non-upgraded heroes. A non-upgraded Deadbeard barrel is fine, for example... you can always escape it if you have your ears peeled. But an upgraded barrel... Good luck escaping that! It goes as fast as sprinting speed. The only way to avoid it is by either using an upgraded Nightcap or Rose or Chomper (burrow then swallow).

    Space Stations, for example, I see many topics about how they're OP... But in reality; I took down many fully crew-ed Space Stations with different characters just fine. But that's because some of those characters are maxed and the upgrades benefit hugely. You have to keep load-outs for certain situations just in case you needed them.

    But hey, I'd say most folks don't even have all upgrades equipped because they have Leveling Up Upgrade equipped and it takes 3 slots space. The other day, I played against a Master Peashooter who had no upgrades equipped!! I forgot if I took a screenshot or not (I'd need to blur their names if I wanted to post that)... But that was really strange...

    If you're playing in a lobby with people having different levels, then your perception of weak/strong/unbalanced might vary from a lobby to another. Not all people use the same exact load-outs. And not all people have the same skill either. Even if you didn't do well as Cactus, there are games where cactus players just dominate everyone having 30+ vanquishes and being top performers. "Should we really buff ABC because you didn't do well as them?" is a question I ask myself every time I see "buff ABC". And that's exactly where "metrics" and "data-collection" play a role in balancing heroes. Unfortunately, we don't have public data on pick-rate, win-rates, accuracy...etc. If we had those, then players would understand that performing better can be possible, and it's just them who need to "Git gud".

    I DO AGREE that certain things need balancing. But at the same time, you have to play around every threat in order for you to survive and win instead of just blaming balance all the time. There are many possible combinations and solutions to many problems. It is easy to escape the game and post about your frustrations, but it takes an effort to come up with a plan to outtake your nemesis.

    The most irking thing to me is this game's unbalanced matchmaking. I dislike blaming my teammates who might probably be just kids, started playing the game and got match made against elites who play the game 4 hours a day. <-- That is my source of frustration with this game.. more than unbalanced heroes... Because a good smart Chomper/Peashooter/Cactus, for example, can take down annoying Super Brainz easily and ruin their day...  <-- I'm not saying let's keep Super Brainz the way he is, I'm just saying that they're vanquish-able and good teams can take them down before they annihilate your team


    * I apologize in advance if some didn't like my post. I just wanted to express my feelings towards the buff/nerf/balance situation as someone who has experienced different game titles and played many matches in BFN. There is no negative energy flowing through me when I wrote all that. I hope your mind isn't playing tricks on you and you thought otherwise!

    * Edit: Fixed the link.

  • @GammaX6You even play gw2? I have all max charaters in gw2 and bfn and I'm telling you most bfn charaters are as weak as p1ss compared to gw2, and gw2 pvp was alot more fun all round atm. Not to metion horrible bloody controls n that of bfn. Frustrating.


  • @Gormey wrote:
    @spIash_damageWhat's the proper buffs for citron?

    I literally cannot play since the last update?

    I turn on the game and watch an old school PVZ lawn fight but the game itself and typical splash screen won’t load.

    That said, as long as you have Peached equipped, all others are relative to your skill set/play style.  Make sure to get good at direct contact with EMPeach and he’s insane.

    EDIT: if you meant buff by way of balance and nothing with upgrade kits, I no longer know the game well enough to truly speak on balance.  I quit before Thorn Apart and Steam Blaster....  seems Zombies would still be at an advantage?

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