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Anonymous's avatar
Anonymous
10 years ago

Re: Zombies are not Balanced


@GrinningRuiner wrote:

Most everyone feels this way in the beginning. With more experience, you will be able to design decks that fit the strengths of the plants.

Give it a few months. Your mind will change. I promise.


Doesn't make sense. So plants have to wait a few months but Zombies don't?

5 Replies

  • Derosiv's avatar
    Derosiv
    10 years ago

    zombies going first is a disadvantage because it allows the plants to react with both unit placement and tricks.  The attempted balance for this is to allow xombies to react with only tricks against the entire turn of the plants.  A good example of when plants are at a huge advantage is when the zombie hero is low hp and doesn't have many units on the board because they have to place the zombies first likely leaving lanes open for plants to place units on that they can't do anything about.  As for gravestones, you can get some idea by paying attention to how much brains they spent on it.

    I'm not high enough rank to have an opinion on balance but it seems ok to me so far.

  • Anonymous's avatar
    Anonymous
    9 years ago
    That's where your wrong kiddo zombies have grave stones so your idea of balance is out the window . I personally think sneaky and hearty are the most over powered classes in the game sneaky have deadly and gravestones while hearty has enter galactic warlord who's is op arm wrestler who's a 1 drop that's 3/3 with warlord is now 4/4 .2 warlords and you might as well concede. And that one card that makes everything invincible so I mean what is balance😄😄😄 fix the game now
  • daalnnii's avatar
    daalnnii
    9 years ago
    holy necro, Batman!

    You're arguing against people who were judging the game shortly after global release... ... Last year. It's not even the same game anymore... ...kiddo.

    I can tell you this as an ultimate league plant player. You need to learn about removal.
  • BPRDHB's avatar
    BPRDHB
    Hero (Retired)
    9 years ago

    @daalnnii wrote:
    holy necro, Batman!

    You're arguing against people who were judging the game shortly after global release... ... Last year. It's not even the same game anymore... ...kiddo.

    I can tell you this as an ultimate league plant player. You need to learn about removal.

    His favorite card must be....Fun-Dead Raiser!  No?  *sigh*  I tried...

    BPRD

  • Anonymous's avatar
    Anonymous
    9 years ago
    I read both of these year old threads in their entirety, and I noticed that somethings never change. The only difference is back then there weren't as many experienced players.
    Either way, it still works almost exactly as one of the smart posters mentioned, when you first start you play others who know what they are doing and it seems like eveytime they played a card there's no way I can do anything... and then after awhile you get more comfortable and realize that you were just new.

    The one thing that doesn't change is no matter how many players try to tell new players that it takes some getting used to every single card and offer to help with advice, usually it still ends up with nerf this because I don't know how to beat it, or nerf this because I have yet to realize that removal cards are a key to victory.

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