Remove ZPG/Shuck Shot Facepunching
Last game in GW1, there were multiple threads on this one, so I thought I'd bring it back up here.
They ought to add a minimum arming range to the ZPG and now, Shuck Shot, where the projectiles will do 150 damage instead of an instant kill unless they've been in flight for at least half a second. This minor change prevents Soldier and Kernel players from simply activating that ability for a cheap, free kill against melee classes the minute they get close, and is a get out of jail free card against Chomper and Super Brainz.
Edit: Wow, the forum is THIS toxic about ideas they don't like? The guy below me already explained why they kept it in GW2.
- Anonymous9 years ago
Well don't forget that when using the ZPG or Shuck Shot there is a small charge time on them allowing The Chomper or Super Brainz to hurt or possibly vanquish them, And the Chomper can Burrow to avoid damage from the ZPG and Super Brainz can use his Turbo Twister to reduce the damage taken from Shuck Shot so i don't really see a problem with it.