Forum Discussion
@jcalton wrote:
Suggestions:
#1: Just make it a generic 2/2 zombie that has no type (Imp, Sports, etc). There aren't any in the game so you get to make up something amusing.#2: A 2/3 zombie that deals 3 damage to itself at the end of the turn. (Imagine the Exploding Imp, but carrying a Cakesplosion.)
#3: "Transform a Zombie into a random common Zombie that costs 2 brains or less." This solution is the most fun while still being actually good.
#4: "Transform a Zombie into a random common or uncommon Zombie that costs 2 brains or less."
#5: No Gravestone zombies.#6: No "When Played" effects...these are often the worst aspects of Transmogrify. Also, 100% accurate since it's not being played. This is how Hearthstone works its transforms.
No, thanks, Rose and Citron players deserve to transform my arm-wrestler to the barrel of deadbeards or my tennis zombie whatever she is actually called to flag zombie when I play aggro.
Actually, raise the cc of the zombie after transmogrify to 3 so you will learn your lesson when to play it and when not.