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megraam's avatar
9 years ago
Solved

RNG-based block is a BAD design which should be reworked

Everything about this game design is bad: both 1 or 2 or 3 segments RNG block (damage negation) and 4 superpowers.

It's easy: human nature is we remember our bad luck rather than good luck: and out of the 500+ games we need to play to reach Ultimate we are going to remember these insane 3+3+2 enemy segments, your 1+1+1+1+1 blocks, their 1 out of 3 draw from superpower which wrecks you completely. And the opposite player won't remember that and would be just as pissed when you will get your lucky streak.. which you won't remember at all too.

Basically devs make a system which brings variety to the game but does nothing but gets people pissed and I highly doubt that's their intent.

  • megraam's avatar
    megraam
    9 years ago

    And this is what I have addressed in the OP from the very beginning. People tend to remember their losses based on random luck of their opponents or unluck of themselves much more than their wins based on the reverse outcome.

    It means if it's truly random and evens itself out you will have pissed off players from plants and pissed off players from zombies.

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