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Anonymous
10 years agoI don't think roses really need a health nerf but rather somekind of hitbox change because atm they are harder to hit than imps. Movement penalty while firing could also do justice.
Frost and fire rose most definetly are also broken. 50 splash damage for 3rd charge?!? That's just stupid. That should be for a direct hit. 35 or 40 are super high still but atleast more reasonable.
And also time snare can stop a sprint tackle. Why is this possible? It's not even about timing but more like luck.
Frost and fire rose most definetly are also broken. 50 splash damage for 3rd charge?!? That's just stupid. That should be for a direct hit. 35 or 40 are super high still but atleast more reasonable.
And also time snare can stop a sprint tackle. Why is this possible? It's not even about timing but more like luck.
Anonymous
10 years ago
@DavodWonderhat wrote:
I don't think roses really need a health nerf but rather somekind of hitbox change because atm they are harder to hit than imps. Movement penalty while firing could also do justice.
Frost and fire rose most definetly are also broken. 50 splash damage for 3rd charge?!? That's just stupid. That should be for a direct hit. 35 or 40 are super high still but atleast more reasonable.
And also time snare can stop a sprint tackle. Why is this possible? It's not even about timing but more like luck.
This.
Only thing I have to point on rose is the very small hitbox. Imho rose should have 125 hp with a bigger hitbox. That's it. Only very skilled players dominates with roses but... those player dominates with any class.
When used by an average player rose is problably the weakest class in the game
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