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Actually,I'm at the opinion that they pretty much handled the scientist nerf perfectly:
- Chemist only got a small damage nerf,which it solve the issue and him being able to 3 shot 125 health plant with damage upgrade.Itstill allow him to kill just about everything else with the same amount of shot outside of citron without damage upgrade. It pretty much just fixed a problematic issue while still keeping the variant viable as a whole.
- Zoologist range was just...too much and needed a nerf. While his ammo count nerf is rather harsh. He still can kill most plant easily as he still have his radius is rather large. Zoologist player are gonna need to be more careful at...Actually not missing (which again,isn't hard at the first place) to not be stuck in his reloading animation instead of just spraying.
- Marine biologist was capable of killing really quickly if he have a good aim and could still wreck stuff with his shotgun splash alone. The nerf to the latter fixed both problem. While I'll sure miss his 3 shot against a corn. I can still see him being a threat at close even after the nerf,just way less so.
As for the warp nerf,if I remember well,they increased his cooldown to 4 second which... Isn't gonna change him much anyway. It will just make those who waste warp vulnerable for a bit longer. But a good scientist know how to manage those anyway. It a change that only increase the skill gap of scientist and that a good thing...Assuming they still got though with it. As they removed it from the patch note anyway.
Agreed. I feel they handled the nerf well - considering the rage-driven anti-scientist zealotry going around here and a few other places. I was worried that they'd decimate his usability.
I'm just glad that other variants will probably see some use after this - although the derps will probably flock to the next best thing - which I'll probably be annoyed by in the next few months.
But the changes should separate the true scientist players from the "FotM" ones. And because of the TT changes, they can't sneak up on Cacti in the near future, which means it'll be open season for veteran Cactus players. (Not to mention the Citron/Rose buffs)
- 10 years ago
I've actually watched their live stream and i remember them say "so you can warp a little bit more often". So that is not a nerf.
https://www.twitch.tv/plantsversuszombies/v/66407379
Jump to 00:21:00
The rest was just a necessity and we will have to see how the reduced damage output will change the class.
- Anonymous10 years ago
@Screion wrote:I've actually watched their live stream and i remember them say "so you can warp a little bit more often". So that is not a nerf.
https://www.twitch.tv/plantsversuszombies/v/66407379
Jump to 00:21:00
The rest was just a necessity and we will have to see how the reduced damage output will change the class.
They said that on Saturday, then when the patch notes went live the switched it from a buff to a nerf, then later in the day they removed the changes to warp cooldown entirely.
- Anonymous10 years agoThere's a reason why I'm maxing out my scientists now, as well as electro brainz. They will over nerf. See rose. Master them while you can, and if you have already, you should stop playing as them. Otherwise, you're just feeding the truth that they are OP as hell.
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