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Actually,I'm at the opinion that they pretty much handled the scientist nerf perfectly:
- Chemist only got a small damage nerf,which it solve the issue and him being able to 3 shot 125 health plant with damage upgrade.Itstill allow him to kill just about everything else with the same amount of shot outside of citron without damage upgrade. It pretty much just fixed a problematic issue while still keeping the variant viable as a whole.
- Zoologist range was just...too much and needed a nerf. While his ammo count nerf is rather harsh. He still can kill most plant easily as he still have his radius is rather large. Zoologist player are gonna need to be more careful at...Actually not missing (which again,isn't hard at the first place) to not be stuck in his reloading animation instead of just spraying.
- Marine biologist was capable of killing really quickly if he have a good aim and could still wreck stuff with his shotgun splash alone. The nerf to the latter fixed both problem. While I'll sure miss his 3 shot against a corn. I can still see him being a threat at close even after the nerf,just way less so.
As for the warp nerf,if I remember well,they increased his cooldown to 4 second which... Isn't gonna change him much anyway. It will just make those who waste warp vulnerable for a bit longer. But a good scientist know how to manage those anyway. It a change that only increase the skill gap of scientist and that a good thing...Assuming they still got though with it. As they removed it from the patch note anyway.
Just the fact that they nerfed the cactus is a further example they are completely out of their minds.
- Anonymous10 years ago
Seems in their first time of their life the balance team has make a extremely good balance changes on scientists.
If you cry for these little changes what should i say after my poor frozen Rose was pratically unplayable without the feeling of frustration? plz.
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