Forum Discussion
6 years ago
@ToastedSarnie wrote:
@spIash_damageI don't understand AT ALL the thinking behind giving him a 3rd warp & that fast refresh, especially combined with the power & range he has. The warp should be 2 short as it was or 1 slightly longer one. It should be HIGHLY visible, like the original GW Energy Warp (for anyone not familiar with that, it was much more like Electric Slide's)
There was uproar, whether you agreed with it or not over not being able to see where NightCap was going & that's SUPPOSED to be a "stealth assassin", attack class character - so why on earth is it a good idea for a HEALER to be invisible??
There’s a million ways to fix him, too. Why he’s slid through the cracks this far makes as much sense to me as reducing SB charge attack from 80 to 70... or letting Space Station stay overpowered.... ridiculous!
They could delay warp cool downs, reduce the overall number of warps, even adding a 3 second delay between the use of warps would help.
It’s as if some developers don’t want to ruin their favorite zombies.... I halfway believe that now!
I mained Scientist during GW2 and literally dislike him so much now, I refuse to play him. 😢
6 years ago
@spIash_damage My favourites were always All-Star & Engineer - have always felt guilty being Scientist because of how easy it is to get kills with him, even when I'm focusing on heals & revives. Still need to finish mastering BFN Scientist as I stopped using it in PvP because of how many there were going around wrecking people ☹
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