Scrapped content part 2: gw2
Gw2 scrapped content
Boss mode
Boss mode was mode in gw1 on the xbox 1 and ps4 version of the game where the player played as dave in his van or zomboss in his blimp where they had 2000 health as they roamed around the map dropping healing, spotting, and airstrike supplies to teams.
It was removed because of negative feedback about the mode and its generation exclusitivity.
Concept art and external materials showed dave's RV would've had a Corn Launcher weapon, possibly meaning Boss Mode could've had more attacking abilities or even primary weapons, and could have possibly played more similarly to the Butterhawk.
Scrapped spawnables
Power lily
Her ability was to raise the attack damage of nearby plants using a beam similar to HoverGoat. However, this was unfinished, and she uses Sunflower's Heal Beam in the game. Unknown why she was scrapped but I imagine she saw little use in ops or turf as her positioning couldn't really help the team or other pots.
Magnifying grass
Her ability was to reduce the damage taken by zombie attacks by latching to zombies using a unique beam. Like power lily i imagine this wouldn't really synchronize well in ops or turf.
It's nice to see they considered more pvz 2 plants though.
Fence weed
A pumpkin weed stuck in a wooden fence suppose to be coffin zombies equal. I've seen him in plenty of mods. He's fine but I prefer the vase.
Laser goat
A robotic goat that wears green armor on plants and dark purple on zombies. They used hovergoats kit and icon but had infinite ammo and high double jumps. He can be seen by hacking. Was meant to be in an unused gamemode called team vanquish goats.
Abilities: Damage buff booster beam- identical to Hover Goat-3000's Damage Buff Booster Beam.
Healbelch - An ability that heals teammates and Laser Goat. It uses the Heal Beam of Science as a placeholder icon and data from the Mega Heal Bomb for the ability in gameplay.
Impulse Grenade - An ability that tosses a grenade that explodes and deals 10 damage. It uses both item and icon from the Gravity Grenade
.
Artwork reveals their names to be laser mohawk (plants) and laser horns (zombies).
According to justin wiebe this was meant to be an alternate mode to cats v dings and was playable on all maps but the backyard. Was coded in frontline fighters dlc.
Unused abilities
An unused spike ability for cactus.
Sprint smash
Torchwood would charge forward and slam his fist into the ground dealing 75 damage to all zombies in the radius.
Bling Potato Nugget Mines
Bling version of Potato Nugget Mines. They have a unique model and effects but have no icon.
Armor Piercing Peach
Unused alternative EMPeach. It doesn't stun, but it deals 50 damage and ignores armor.
Bling Heal Station
Bling version of the Zombie Heal Station. It has a unique model and effects but has no icon
.
Impifier drone
It seems to be a scrapped ability for the Imp. Its primary weapon is a laser and can call in a Cone Strike like Zombot Drone. It had appeared in the E3 trailer for Garden Warfare 2 and is how imp enters the battle.
Future nut
Scrapped variant for the Tall-nut Battlement which would have given plants behind it a damage boost. It has an icon and may have been scrapped due to its range being presumably difficult to recognize. In earlier builds of the game, the ability was usable and had a model that could be seen in game. It appeared to be gray nuts with sunglasses in the launch build. This was probably scrapped since it gave hardline sniper cacti too much power.
Buff Bubble
Scrapped early version of Hover-Goat's Damage Buff Booster Beam. When used, it creates a damage boosting aura around Hovergoat that buffs teammates and weakens enemies.
Techno Shield
Scrapped Hovergoat ability. It's a smaller, wider version of Peel Shield.
Auto Turret
Unused alternate Big Bolt Blaster. It's an AI controlled Big Bolt Blaster that automatically tracks and shoots at plants. This may have been an inspiration for the Heavy Helpers
Cannon Rodeo Exit
A unused ability of Captain Deadbeard it is not known what he did but it could be that when the player is in a chase he uses the ability to throw himself away.
Bosses
Zombot was already scrapped back in gw1 but was reconsidered until scrapped again.
Imitater
An unused plant boss hunt that would happens in the story missions. It is unknown when he would show up. Bait was stick of butter.
He transformed into zombies bosses with his color scheme.
Pup and wolf
A z mech that is also identified as a boss.
It comes with its own Imp called Renegade Imp in the coding. It was originally intended to appear in story Boss Hunts. Its bait was the Cyber Jerky. It would have had 500 health and had 3 abilities:
Cluster Cannons: Same effect as the Missile Madness of the regular Z-Mech, seems to home in a lot more.
Smokey Motors: It would summon an airstrike the rains down 5 Zombie Stink Clouds.
Gravity Missile: It would launch 5 Gravity Grenades at its target(s)
.
Cyber jerky description: Tough piece of silicon coated cyber jerky.
Super chili bean
He was originally intended to appear in story Boss Hunts similar to other bosses.
A reskinned super bean that was red wearing a poncho and sombrero.
Its bait was a bottle of hot sauce. Description:
Super Hot. Super Hot. Super Hot
.
Its attacks have red effects instead of blue effects. Has an icon as well. He has his own abilities as well, and they are:
Chili Laserbean - A more powerful version of Super Bean's Laserbean ability.
Chili Teleport - A teleport ability, although it does not actually work due to the boss' unfinished nature.
Explosive Teleport - A teleport ability that also launches Chili Bean Bombs.
Chili Warp - Its warp ability, similar to Super Bean's warp ability.
Chili Charge - Similar to Super Bean's Overbean ability, except it does way more damage.
Chili Twirl - Very unfinished, seems to do no damage at all
.
Fiddles the crab
A zombie boss.
He has very little leftovers in the game's files. What remains is its icon and placeholders for its appearance in the Boss Hunt. Its bait is a pair of Swim Trunks. Description: Blindingly bright swim trunks. Like, so bright.
Orange juice robot
A plant boss.
Similar to Fiddles the Crab, it has very little leftovers in the game's files. What remains is its icon and placeholders for its appearance in the Boss Hunt. Its bait is the Imbalanced Breakfast
.
Beet boxers
They were intended to appear in Graveyard Ops. They have very little leftovers in the game files, with the exception of placeholders, an icon, and a quest description for defeating them.
Description: "The beet boxers are sick again. Zomboss wants the virus for himself so he can spread it among other plants".
Early sasquatch used a soup can and was on other maps.
Wishing well
It was part of a scrapped donation system featured in the game, where players could travel to different Backyard Battlegrounds and leave Stars in other players' wishing well. However, this was removed due to cheating and exploit issues that might have occurred.
Tale of the taco unused content
A telescope wouldve let you communicate with the giant taco which would give you earnable rewards potentially meant for bfn.
Propulsive Salsa mode. This mode would've been a take on Team Vanquish, and would have appeared during Week 2 of Tale of the Taco. For reasons likely relating to the release of bfn, it was cut at the last minute. The gameplay of the mode is similar to normal Team Vanquish, except there are salsa pickups hidden around the map. These pickups would have given players a lot of buffs, such as low gravity.
Two unused story mode themes for the backyard for both sides that kinda sounds like gw1.
Great white north has three unused zombie takeover themes as version 2 is the one in game.
Dr zomboss
He was an npc you would interact with and while this model is still seen you can't physically talk to him.
Crazy dave
A full crazy dave model with idle animations you could talk to was cut from the game.
Engineer had buildables that allowed a cone strike airstrike to be used and one that buffed zombies or bots around it.
Cheetos
The sponsor characters and abilities from gw1 are in the files.
Gw2 has so much scrapped content is wonder if I even got it all. It makes since however since gw2 has the most content of any pvz game and not every idea would work out.
I was a ps3 player so I never knew boss mode existed for a while. I can see why it wasn't really popular though.
Power lily and magnifying grass sound interesting but I can see why they were cut but maybe if they were kit oriented like dark flower they could work.
Fence weed is cool and all but I think vase works better.
The idea of a goat fighting for plants would make more sense if it was hypnotized and is do think it was better to scrap them for hover goat and cats v dinos.
Sprint smash could be okay. Armor piercing peach sounds like an awesome alt.
Imagine if an imp variants mech was the impifier drone.
I imagine future nut was too good for campers and that's why it was scrapped. Could be cool if reworked like less defense for itself but higher resistance for players behind it.
Glad they didnt just give hover goat citrons abilities.
Imitater should be made a regular boss who has only half the zombie boss health and is very vulnerable otherwise to not make him a pain to fight in ops.
The other bosses would be interesting to see oneday like the crab or beet boxers.
Renegade imp should just be a variant.
I can see how the wishing well would be abused but it would be nice to help friends and other players more in some way.
I feel like the music should've been toggleable.
I understand why engineers buildings werent used as uplink bot was added.
It would be nice to see dr zomboss and crazy dave take more active roles in the story.
Reading through these makes me sad that the series is more than likely dead