9 years ago
Seriously needed nerfs/buffs in PVZH
I'll try to make this unorganized list of suggestions as reasonable as possible. By the way, this isn't a "I lost to X so X needs to be nerfed!!!" type of thing, in case you were worrying.
Nerfs...
- 9 years agoYeah a prof/valk just kicked my *. It was pretty great to watch. I was running my troller flare deck and walked right into it.
I wasnt mad, i was amazed. My troller flare and C.C decks are both very strong, but i get beat by clever play and counter builds enough to know that they both 1. Do, in fact, have counters (my cc deck is actually a good one to profvalk); and 2. Aren't as overpowered as people think. Just like some of the other high level decks.
Again, i think the main problem is the middle ground of the game. You've got just enough cards to pull some surprisingly strong turns for the win, whereas at high level, every turn could be a massive swing in momentum. It very hard to gage the balance as the game still builds players and decks start filling out.
As you've noted throughout, many of the cards aren't op, they just synergize well with others and help fulfill win conditions. Others that are considered weak do the same (as you have also considered) meaning are still figuring out ways to make decks work.
Again, it's just to soon to call balance out.