Anonymous
8 years agoShare your screenshots!
When I come across unexpected/strange/crazy/funny boards, I like to take a screenshot of it... I believe I may not be the only one and we could share our experiences and have a laugh... #1: Someti...
Had something simliar Recently. I played citron and had poppin poppies played and filled my board to a whooping 7 plants (4 from poppin poppies, a brainana, 1 starchlords and a water chestnut) and he did the following with 2 cards in hand and a nebulla on board:
Teleport> Telephone Zombie>Beam me up> bad moon rising
Bad moon risin turns his two guys into zombot 1000 and Sharktronic for a whicht then got +7/+7 for a comfy lethal in 1 turn ._.
IDK if I ever was so angry with this game. Well....RNG cards are generally horrible in games. especially if they want to be competetive. Hearthstone makes that mistake as well :/
I have almost the same experience every time I see Bad Moon Rising.
I despise that card, and think it is ridiculously overpowered.
It would be much more fair if it changed zombies into anything 4-cost or better.
I think the problem with the card is that it costs 7 thus it creates value with only 2 zombies on board no matter how "bad" you actually roll. I think RNG cards like that should have the option to actually "fail".
but you know me.....no post without pointing fingers at how the problem is actually not a single card but the whole stupid brainy class thats just a humongous powerbulk by now. WHYYYYYYY
@wonoz wrote:I think the problem with the card is that it costs 7 thus it creates value with only 2 zombies on board no matter how "bad" you actually roll. I think RNG cards like that should have the option to actually "fail".
but you know me.....no post without pointing fingers at how the problem is actually not a single card but the whole stupid brainy class thats just a humongous powerbulk by now. WHYYYYYYY
Yep. There's WAY too much value.
Even if you only have one zombie on the board it is still worth using.
You are getting at minimum a 5 cost zombie on the trick phase of the turn.
They should either lower the minimum value of each zombie, or increase the cost of the card.
Well I will get a fire for this but it could be fixed with a small-stuff boardwipe for plants....the general tech for bad moon rising is playing cheap- self cycling junk on nebulla and then playing bad moon later on. If there were a way to remove a board full of leprechauns/regift/aso. that deck would at least have some counterplay. Its absolutely stupid how efficiently zombies can fish for their combos with brainy.
@MyPouf wrote:
I believe a simple fix for Clique Peas is that it doesn't trigger with the 1st peas. It's a 1/1, not a 2/2.
Your Clique Peas fix is exactly what I had in mind as a fix too.
It's subtle, but would really help against someone who draws a bunch early game.
This is the Reeeaaal Plants vs Zombies Battle!!
Sorry i never seen so many plants and zombies in the battle, i got thrilled
well, 1 zombie still missing and 2 plants with team up, but I was close to seeing it all full
That went well
@wonoz wrote:That went well
imagine feeling proud and safe , and then enemy use teleport and Zombot 1000 XDDDD... that would be fatal.
well that is a war against to only the hero, there are still 5 zombies missing, we haven't seen it all full yet.