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If scientist becomes any stronger, faster, or discrete, we will have to put a mushroom hat on him and call him fungus. Seriously one of the most overpowered characters in the game at the moment. Scientist is the perfect solo assassin and if one knows how to play him he is border line untouchable. He heals himself, moves quick and stealthy, does massive area damage to a group and the majority of what people want (increased rate of fire) can be had with individual skills. (Dolphin blast) 
Please, if not for my own sanity, DO NOT IMPROVE THE SCIENTIST.
@GraveledStoopid wrote:If scientist becomes any stronger, faster, or discrete, we will have to put a mushroom hat on him and call him fungus. Seriously one of the most overpowered characters in the game at the moment. Scientist is the perfect solo assassin and if one knows how to play him he is border line untouchable. He heals himself, moves quick and stealthy, does massive area damage to a group and the majority of what people want (increased rate of fire) can be had with individual skills. (Dolphin blast)
Please, if not for my own sanity, DO NOT IMPROVE THE SCIENTIST.
I've quite literally seen scientists run behind the lines on TT maps and tear through the lower health plants before warping back to their lines. I'm hesitant to call them OP, but they are certainly not underpowered either. If you wound them when they do this, they throw that heal ball down and/or warp away rapidly. Their playstyle isn't all that different from GW 1 and 2 really. Seeing a pair of them working together like that is a nightmare.
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