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Honestly, I think he’s fine the way he is. Even a slight damage reduction would be feasible. His damage input at the moment is massive for what is meant to be a supportive character and I’ve already seen too many scientist players in TT just warping to my plant teammates, wiping them out then running for it, and so it repeats. I play Scientist in most ops modes and did the PvE missions using him and I will say that it is ridiculous how easy it is to complete them using this character.
I feel like,
At the moment he's n'either support n'or assassin. He really misses 1 damage on his primary to be an assassin (you hit certain characters 4 times , and they get away with like 1 - 10 health), not just that. But he also misses a secondary damage skill to be an assassin.
I used to play him assassin , warp in behind plants, stickybomb,primary, get 5 kills, warp away , put healing station and back. It's not possible to do this anymore. You warp in , hope you get 4-5 hits to kill 1 plant, you warp out or you die. the healing gun skill is just useless when playing as assassin. So you get 2 skills and your primary.
But maybe you guys are right , and i haven't played him enough yet. We'll see.
As a healer. His healing really sucks. it's a lot slower than sunflowers' healing. And just boring for me personally. i hate having to run after teammates to heal them, hoping they would stand still. It takes awareness from them which they often don't have.
I SAY : REMOVE HEALER ROLE and make him full assassin. :D
- 7 years ago@IWinWithPewPew As soon as a scientist starts his warp, he is invulnerable. This alone makes him an assassin, his ability to quickly disengage from any fight while being targeted by any attack. A well timed warp can’t even be goatified, warp nullifies any and all incoming effects and damage. Giving him his trash sticky heal chewed bubblegum looking thing gives him a necessary heal option to be the complete solo character.
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