6 years ago
So space station...
Every match will a full space station is just unplayable, the whole team is against a full station and still lose the fight. When are they going to nerf those unbreakable shields?
I agree with the long standing criticisms of space station. Personally speaking, I think one of its key strengths is the fact it hovers. This makes it immune to being chomped, and difficult to shoot at close range. To shoot it you need to train your attention upwards, which makes you oblivious to the rest of your surroundings and an easy target for other zombies. I generally run when a space station is on top of me unless I know it is at low health. Dealing with the space station from a distance is much easier (shields not withstanding).
The biggest problem is see is that there is no game plan to counter it. Acorns on top of an Oak can be sniped and a Barrel Blast can hit them, ignoring all the tank properties of the Oak.
But the Space Station seems to be just there.
I could imagine an EMPeach disables and resets its shields or a Goatify turn all the Cadets into goats - but nothing of that sort is a thing. Its as if they specifically designed it to have no weakness. I get GW2 Mech flashbacks.
And from my experience i can say its also a player base issue. It would not stand a chance against 3 competent Peas mowing it down with Gatling , but people always seem to engage it alone. Which is a lost cause i can tell from experience. It may look like one unit but it is 3-4 players against 1 then. So people tend to ignore it while it controls an area.
@chogath_player wrote:
@ScreionWhile acorns are riding the oak they take reduced dmg. Also as long as one acorn has his heal ready on the oak they can't really get oneshot by abilities they see coming. While an acorn is healing the oak, the oak and his passengers take reduced dmg. The space station's 4 shields and large healthpool make it tanky while the oak needs acorn heals to draintank. If all the acorns don't blow their heals at once the oak and acorns can be just as hard to kill a space station. They can also draintank a single crater maker if all the acorns use heal (but only for a few seconds). Oaks and acorns need to be more coordinated to be effective as a single unit, while space cadets on a station can just do their own thing. Would it be better to just buff everyone else around her instead of making more characters weaker? The sound of empeach doing something unique to the station sounds good. It is a big robot thing like the imp mech after all empeach should definitely stun it longer or disable shields or something.
Couldn’t disagree more.
Nothing about Acorn/Oak compares to Cadet/Station.