7 years ago
Soil Survivor discussion
Soil survivor starts tomorrow so I open this thread to discuss your experience, your feedback(improvement and defects) you like to report. Soil Survivors Comes to the Mystery Portal Grab your frien...
Im enjoying it overall. Imps should have a cool down between rounds for mechs. Or at least some sort of delay. I’m use to exiting out of an ability with O,B. So I’ve suffered from that change a couple of times. All in all I wouldn’t be upset seeing it again in the future. It could count for the cats and Dino’s achievement as well for those who don’t have it.
@dwooten77 wrote:Im enjoying it overall. Imps should have a cool down between rounds for mechs. Or at least some sort of delay. I’m use to exiting out of an ability with O,B. So I’ve suffered from that change a couple of times. All in all I wouldn’t be upset seeing it again in the future. It could count for the cats and Dino’s achievement as well for those who don’t have it.
This.
Mechs should have a delay of 15-20 seconds (from the start of the round) before they can activate their 3,000,000 health. I mean, uh... mech.
=]
I heard from @dwooten77 that the game is now adding AI players in order to fill lobbies. Interesting.
It does nothing to solve the REAL problem, which is AFK players. What I think would be pretty cool is if the game took over control of a player's character after a certain duration of inactivity, turning them into AI.
@pandareno1999 The AI replacement would be great for casual AFK players who just stand around. Problem is that many of them use macros, and if you have AIs plus AKFs combined - that make's for a "great" team. 🤒
I got streak master once tonight from finding a place on the roof of aqua center where I could shoot three AFK players in their spawn.