Forum Discussion
@Studman61 wrote:
I think think this might be an unpopular opinion but the spray Chompers except the power one, need at least another half point of damage. I find them weak and to overheat quickly with long cooldowns even with upgrades. I look at Roadie Z's primary without upgrades and all it needs is one damage upgrade to be decent enough. You say they have longer range, I say you can walk an extra foot. You say they can hit multiple targets, I say so can bites.
You've got some great ideas here. Your point about the spray chompers (and spray characters in general) is a very important one. I'm seeing hints that the upcoming patch will remove the ability to exploiit the initial damage of spray characters by feathering the trigger very rapidly or using a macro or modded controller. This exploit seems almost the only way to do a significant enough amount of damage at melee range and remain alive in most situations. It's certainly the only way that certain spray weapons can be at all effective, such as the phlem thrower. Removing this exploit makes improving spray damage very important for these characters' viability.
- Iron_Guard87 years agoLegend
And yes, the spray characters tend to be a bit lackluster and Chomper has several. The biting Chompers are more effective in general over the spraying ones, the slightly better range that spray chompers have doesn't justify the significant difference in damage output.
- 7 years ago
As Burrow is pure cancer in this game i would like to see drastic changes to that. At some point i want to play and not have every Chomper immediately activate Burrow the moment i am spotted... Or Burrowed from behind... Or Goop spammed by multiple Chompers and then Burrowed. Or constantly jump around because multiple Chompers spam Burrow near the zombie spawn.
If anything make Burrow a non-attack or remove it all together from the game.
Engineers stun from a grenade is also a joke considering how much HP Chompers have. Stun on Burrowed Chompers needs a buff. And ZPGs never caused this nonsense i have to witness every time i play.
Also the Spikeweed is not only an issue with the instant hits. It also acts really weird with lag. It definitely needs a change.
Like when you use Brainz kick you go over, cause knockback, but get teleported back onto the weed. Even though the kick is so fast.
Generally the maps are not build for Brainz or Chompers. Way too much open space with camping and sniping. I just don't see a way to balance all of that out with the initial design.
A skill that renders Chompers invisible like a Camo Suit for example and renders it immune marking would change the pace a lot more. Constant Burrow just makes me go ResidentSleeper....
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 35 minutes ago
- 24 hours ago
- 2 days ago