Spawanble discussion: The flower trio and Dr. Heals
Heal flower, rainbow flower, dark flower, and Dr. Heals
Heal flower
Gw description: Heal Flowers can be deployed to help keep the Sunflower and her teammates in the fight.
Continuously generates sundrops, which can heal nearby Plants.
Bfn description:
Generates sundrops that heal nearby plants.
Both iterations: possess 25 health but can self heal.
Gw iteration: The ability version will despawn after 30 seconds, but the potted plant version will not fade on its own. The ability version produces 3 sun at a time, 12 times, each sun heals 5 HP. While the potted plant version produces sun slower than the ability version, but never fades, it also produces 5 sun at a time, each sun heals 10 HP.
Sunflower's ability Heal Flower has more orange-ish petals than the potted plant. The potted version resembles marigold more.
It is currently the only Spawnable Plant that can die from a single Spawnable Zombies's bite. Protect them!
It makes a high-pitched, somewhat silent "Woohoo!" sound whenever it is planted.
It can also say "Yeah!" as well.
Frowns upon death. R.I.P
Bfn iteration: behaves like rainbow flower which delivers us to the next point.
Rainbow flower
Gw2 description:
The Rainbow Heal Flower is exactly the same as the standard Heal Flower, but it's rainbow colored! It also knows calculus. OK, no that's a lie. It's colorful!
Only drops one sun drop at a time but drops them at a faster rate than the default version.
When compared to the standard Heal Flower, the Rainbow Flower drops 37 sun drops as opposed to the former's 36, resulting in 185 health total.
Is much more visible than heal flower.
Dark flower
Gw description:The Dark Flower is a nasty little plant. It shoots hurtful red lasers at the Zombies but doesn't heal, because it's an evil little flower.
45 sec cooldown in gw1 but 35 in gw2.
Possesses 350 health.
It fires a burst of six shots and deals four to five damage (24-30)every hit, with a cooldown of 0.6 seconds between each burst. Like most of the other alternate abilities, it was first introduced in the Garden Variety DLC in gw1. Its attack is the Dark Energy. It fires at the rate of a pea cannon but possesess no splash.
Can be planted almost anywhere as an ability.
Lasts 30 seconds the same as heal flower ability.
Dr. Heals
Gw2 description:Got an injury? Call on Dr. Heals to treat it
Bfn description:Heals nearby zombies but has no defense against attack.
Posseses 75 health and heals at around the speed of a normal heal station.
Both have a 4min. Cooldown in Bfn.
What happened to these two? In ops heal flower was essential in gw1 if your team didn't have a sunflower do to the half health regen system in place. In gw2 they were less of a necessity due to the regen system being changed. In Bfn however heal flower is easily killed by tv heads and due to the rainbow flower esque healing system they can't provide healing for themselves as fast while supporting you.
With sunflower now using sunny side up she can now just spam health and stay on the move to avoid fighting unlike the garden warfare games where she has to choose to either place it and support it in a firefight or have both of them die.
Can I mention again how much I hate the bfn sun looks? It's a small flahsing sprite and it easily clips into objects or through the floor, it can even go behind heal flower into its own pot and obscure it from view.
Dr heals is no better! He gets the heal zombies outline, why? I already know I have to stand near him! Though this is more just of a me thing.
His healing is actual garbage. It seems to be worse than gw2 and heals only a small amount. His animations for spraying don't even work 75% of the time!
And this brings me to my final point: why even use these 2 to begin with? You cannot die in bfn ops! You come back in a few seconds time and have to be utterly incompetent to let the base be destroyed in a 4 man team, health regen is faster than ever, and you have upgrades that reward you for health on vanquishes or being surronded by enemies! The only elemental effects you have to worry about electricity which is very hard to utilize against your team and fire which doesn't even kill you! Remember when healers were useful in removing these effects and saving your life, well toss that out the window! There is no reason to care about healing in bfn because you can already do a better job than the allies given to you for it! They have no purpose anymore!