6 years ago
Spawn locations
What’s it going to take for someone to put some thought into spawn locations? The weekly event is unplayable because you have the defending team spawn in place while the attacking team spawns in a di...
I wish PopCap would add teleporters to the game for each side at least for TT. I think Overwatch is a good example how it could work well.
@GraveledStoopid Agreed, the whole spawn system is so poorly designed and is making the hit and run tactics viable, since the objective is probably lost if you arrive after your spawn again.
@GraveledStoopid I disagree and I agree with you on this - mostly agree though ! 🙂
In Turf Takeover and Gnome Bomb, the spawns are fixed. This is both good and bad, it's good that you have a relative indication of about where you're going to spawn. You know where your enemies are spawning, so that you are wary of entering their spawn area. But your enemies may decide to spawn-camp and know where you and your team will spawn, so perhaps if your enemies can't enter a small area around your spawn as well, that would be good.
In other modes, the spawns are not fixed. So, the spawn points will change frequently. In this current event, you can gain a huge advantage as sometimes you spawn really close to the objective, where other times you spawn on directly the other side. The spawns are very random, so it can be very annoying when trying to capture or defend the objective.
I think the spawn areas should be looked at some point in the future, especially for this event, as you don't have time to get back to the objective a lot of the time!
@ippig Spawns are in a fixed location in Turf Takeover and Gnome Bomb! Defenders in Turf Takeover still seem to have a disadvantage because of where they spawn though. I meant that the spawns are in a specific location 🤭. I haven't played Turf over the last few days, so I will try and look into this a bit deeper! 😃