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Part of why BfN Ops are so disappointing is that these guys (and Karate zombies) are gone. Having minions match the bosses is just nice to have and is so much better than just generic zombies with special bosses.
Adding them back in as both themed and summonable AI would be great for the next game. We want to see tons of variety and themed plants and zombies, so they need to come back.
- TheSprinter854 years agoHero
I'm not quite sure if these types of zombies were summonables at any point, as I never remember being able to summon these in GW2 or BfN, however I'm not sure about GW. I've only seen these guys in Ops and in the Backyard Battleground. The Vampire Zombies can sometimes be annoying to vanquish when they keep healing by dealing damage to me. The Backup Zombies seem quite agile so they can be tough to fight. I enjoy these summonables and would like to see them appear again in future.
- Iron_Guard84 years agoLegend
@TheSprinter85 In GW you could summon both. They were still AI in GW2 but no longer spawnable. I don't believe either exist at all in BfN, which is unfortunate.
- stukapooka4 years agoLegend
@Iron_Guard8Ops in bfn is just terrible so little variety in enemies that both games had before it.
None of the bosses have their respective minions besides robo garg.
Disco doesn't have his dancers, the baron lacks his bloodsuckers, garg lost his bersekers, and zen sensei lost his karate zombies (in a pve mission you only fight reskinned and glitch clones).
Oh but how could we forget yeti's bundles of annoying pita freezy speedsters, on top of all the variants being gone like all fire plants with Torchwood boss waves.
Elite waves (besides a few) are nothing but boss hunt lite by taking a existing mechanic and deciding that it now makes the boss invincible or is a curse (disco and baron suffer this the worst).
Ops was a disgrace and deserves to be called out.
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