Forum Discussion
Time to make some toast with these summonables!
Introduction
The Snapdragon and Mr. Toasty are summonable variants that deal fire damage to enemies that are hit by them, which slowly saps at their health for a limited time, even if they stop being attacked by these summonables. These summonables work in a very similar way to each other, except for some reason Mr. Toasty does slightly less damage overall and has slightly less health compared to Snapdragon. This is really useful for dealing additional damage to enemies and making them easier to vanquish, as well as negating their regeneration while they are taking the lingering fire damage. They are limited to attacking at quite close range, however they have quite a significant health pool.
My Thoughts
These summonables can really be useful for unsuspecting enemies, the extra damage that enemies will take over time will make them much easier to vanquish due to them being weakened by the lingering fire damage. The close range can make it quite difficult for them to be useful if enemies are out of range, but the significant health should make it easier for them to survive. For some reason, however, the Mr. Toasty deals less overall fire damage and has slightly less health than the Snapdragon, with no other differences, which makes like basically no sense at all. These summonables can serve to be quite useful now, but changes I would suggest to these summonables include buffing the Mr. Toasty to match Snapdragon's damage and health, and then to give them some direct damage (which would be low but rapid dealing while caught in the fire) and to slightly increase their range.
I would give these summonables a Medium difficulty to defeat overall. This is because it can really depend on what is going on, if you get caught off guard around a corner or something, you may have an issue dealing with them or you could even get vanquished. If you spot one of these summonables, keep your distance and shoot it down before it ends up posing a threat to you or any of your allies. These summonables can deal a high amount of damage with their lingering fire effect, and it will negate your regeneration for a while if you are on fire, so if you are hit, try and find cover to wait out the fire damage, or try to get back to your team, especially if you can find a healer to outheal your fire damage. Worst case, if you end up getting vanquished, hopefully your team can simply revive you.
Neither of these summonables are in Battle for Neighborville, but if these summonables were in the game, I would actually give them a 2 minute cooldown, or even possibly less. This is because the close range summonables never really perform well in this game. Additionally, I actually forgot before, but the fire damage actually is unable to vanquish an enemy in the game, meaning they are completely unable to vanquish an enemy by themselves and without an ally finishing the job. Overall, these summonables would never really perform well due to those previous reasons, so they should not have that much of a cooldown at all. In fact, it would maybe even be worth saying that they could have no cooldown, because it would probably be better to place other summonables anyway.
In A Future Shooter
These summonables can absolutely prove to be useful and I would like to see them appear in a future shooter. The extra damage over time and the negated regeneration can be helpful for vanquishing the affected enemies, although they are limited to attacking at closer ranges. I would recommend giving them a cost of around 2,500 Coins each for this reason, and giving them an unlock cost of 10,000 Coins each, but with the unlock, you would get 5 of them as a starter set, giving more value with the unlock. They should be relatively easy to obtain for players, including in large numbers if that is what players want to invest in, so hopefully these costs will cover it well.
Overall
These summonables can really be useful but remember that they have their limits, so I would suggest that they would be quite easily obtained and in large numbers if players want to invest in that, as well as having an unlock cost, which will make them harder to get early on, but once unlocked, players get a good value and they can purchase them when they want. They can really be useful, but changes I suggest making to them include buffing Mr. Toasty to match the health and damage of Snapdragon (there is no reason for Mr. Toasty to be a direct downgrade counterpart to Snapdragon) and then, after that, giving them direct damage which will be low but rapid while enemies are caught in it and to slightly buff the range of these summonable variants, to make them perform even better.
- stukapooka4 years agoLegend@TheSprinter85 In gw1 snapdragon dealt a slow 7 damage impact attack combined with the flames and he ignored armor for some bizarre reason but he was still pretty meh and died quickly.
Giving him back the damage but with more range seems like a good deal as it would help him without making him overpowered and overshadow bonk choy.
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