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@TheSprinter85Seed spit appears to be weaker than rock toss but shoots out faster. Though like you say weeds almost always seem to use it more than zombies in gw2.
I'm all for @Iron_Guard8 coins system as the economy in bfn fell apart without variants, self revives, and spawnables. Alongside helping to reduce spam.
They could also hand out quests to incentivise weaker spawnables: summon 5 browncoats, summon 3 newspaper zombie, or summon 1 dancing zombie. Maybe even make a community event around christmas and Halloween to summon Zomtrees and candy cane shoot.
It sucks that bfn went the with cooldown system but left all of the best offensive spawnables with highly armored zombies yet nerfed the defensive spawnables in the ground and pea cannons just suck. They're somehow worse than gw1&2 in that their accuracy is trash, damage seems worse, and their ai is highly unresponsive unless they directly see you. Seriously why did popcap put such an emphasis on armored zombie and Overheal and not buff or at least reduce cooldowns on plants like fume shroom or bonk choy probably the worst plant in the entire game.
Outhouse should just be nerfed.
You fool you underetimated the mighty power of the jackocoat.
Nice to see ypu on these discussions btw and I hope you like the other ones I make.
@stukapooka I have not read all of your spawnable discussions as of right now, but so far they have been fun to read. I like talking about the spawnables in the shooters as I always place and make use of them where possible.
I never considered that the Seed Spit wouldn't be as powerful as the Rock Throw, they always seemed to hit similar numbers of damage. I could not say for sure though as I never paid attention to that specifically.
They should absolutely be implemented in a future shooter, and they could be free to obtain and use possibly, which gives them a unique advantage over the stronger summonables (in terms of not having to pay), but there would be an internal cooldown after a placement or with the summoning piles themselves. The quest idea will help players summon these Weeds and Browncoats more often.
Absolutely love the seasonal summonables so very glad that some have better stats (and hopefully would be implemented in a future shooter, I even wanted them to return to BfN).
I am going to check your other discussions as well!
- stukapooka4 years agoLegend
@TheSprinter85The damage numbers for weeds seem pretty wonky as even in game it doesn't seem consistent as weeds appear to have a much faster fire rate in their attacks as they usually cleave their way through zombies in 1v1 in the backyard.
Seasonals need to return as they make the game more fun to play. Shame that bfn really cut the roster down so much.
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