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stukapooka's avatar
4 years ago

Spawnables discussion: coffin zombie and vase weed

Coffin zombie and vase weed.

Ah Coffin zombie every players hated armored nemesis.

His coffin posseses 300 health and the zombie himself has about 90 (gw2 introduced a cone visual buff much like screen door)

Performs the headbutt slam attack in coffin but has the regular zombie hurt and rock toss without it.

In gw1 he pulls out a laser and fires a 3 round burst at opponents above him however in gw2 he only fires one shot.

Fun fact in gw1 the spikewees would one shot the armor and chomper could bypass so chomper is the best character to fight them.

Alien flower's spores can bypass the armor.

His almanac calls him the most armored zombie but outhouse is more armored. I prefer him to outhouse though especially in looks as a coffin is more fitting for zombies imo.

Vase weed

He grew upside down in a vase but tries to play it off like he did it on purpose. Luckily its a perfect shield.

His vases weed bash deals 25 damage but weed whip and seed spit work the same when it is broken.

Has 90 standard health (same as pumpkin weed).

The vase can sustain 295 damage before it is destroyed.

Has a 5 min. Cooldown in bfn.

Personally I never found coffin and vase weed to be that annoying to be honest. Yes they are annoying when spammed but their lower health and more exposed, exposed areas in comparison to outhouse doesn't make them to terrible to deal with.

I don't understand why bfn chose to keep vase weed and yeet coffin into the void when vase weed and outhouse simply can't compete with each other and outhouse is better in every way in bfn. Why not just use porcelain vase weed in bfn?

3 Replies

  • A lot of characters are decent at taking out the exposed face and feet of these characters, and singly they aren't a big deal as you say, but yeah, when spammed they can be tedious in TT matches. Characters with accurate, small projectiles can easily hit those exposed faces, while less accurate characters with larger projectiles tend to have to aim for the feet or brute force their way through the armor. 

    We should have all 4 of these (coffin, outhouse, vase, and porcelain vase) in BfN, which is another annoyance in the 3rd shooter; not only the lack of options for spawnables but how the sides differ in which ones they got. Both of these need to be fixed in the new game.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 I think coffin zombie also has a more exposed face compared to outhouse zombie. Same with the vases.

    I seriously wonder who at popcap thought to keep vase weed over porcelain in bfn but give the zombie team outhouse over coffin who is better than the regular vase weed in stats. Yet again they also chose yeti imp over a regular exploding imp and nerfed dr heals into the ground so its just another change that makes no **** sense in the game.

    I'm not saying every side needsan exact double but thats what the karate zombies use to be for, to provide variety among the spawnables and not be hypno shroom.
  • Let's get stuck in that vase and placed in a coffin with these summonables!

    Introduction

    The Vase Weed and Coffin Zombie are tough summonable variants with heavy armor, which means them tough and very resistant to most attacks. The Vase Weed's vase and the Coffin Zombie's coffin have about 300 health, while the Weed and Browncoat inside has approximately the same amount of health as a Pumpkin Weed or Conehead Zombie. While the Vase and Coffin is still alive, they gain unique attacks that allow them to deal contact damage via their Vase or Coffin, as well as being able to shoot, and the contact damage of these summonables are increased in their Vase or Coffin. When destroyed, they only use the same attacks as the basic summonable variants. Despite their toughness to defeat, however, you can deal direct damage to them through their armor by hitting their exposed face or feet, which ignores their Vase and Coffin.

    My Thoughts

    Their Vases and Coffins cannot regenerate once they have been destroyed, and they become Pumpkin Weed or Conehead Zombie equivalent summonables once their armor is gone. They seem to perform fine as is, although I would suggest either giving the summonable inside a small physical health boost or give their attacks a small damage boost when the Vase or Coffin is destroyed, so they are still a decent threat even when their armor is gone. These suggested boosts when they lose their armor can still be exploited by dealing direct damage through their shields, which can be achieved by attacking their face or feet, which their armor does not cover.

    Regarding their toughness, I would give them a Hard difficulty to defeat overall. They have an armor weakness, which involves shooting the summonable in the face or feet where the armor does not cover them, however this can be relatively tricky to do. Their armor makes them much tougher to defeat and they can resist attacks more easily. While they have their Vase or Coffin, they can deal improved contact damage and gain a unique shooting attack. Even when only a single Vase Weed or Coffin Zombie is present, they could pose an issue for you as their increased resistance means it will take longer to destroy them. This situation is made more difficult when needing to deal with multiple of them at once, or with other enemies present as well.

    Battle for Neighborville does host the Vase Weed, but does not host the Coffin Zombie for some reason. I really do not understand why this is the case, I would rather have both of them be in the game, as direct counterparts to each other, as it would make more sense that way. I would give the Vase Weed and Coffin Zombie a 5 minute cooldown between placements, as they are quite tough to defeat and they will not be seen as often. Having to deal with lots of these summonable variants at the same time can prove to be overwhelming to your team, so this cooldown can help to prevent being swarmed by too many of these tough summonables at once.

    In A Future Shooter

    Due to the tough nature of these summonable variants, they should be seen quite uncommonly or rarely, and therefore should not be particularly be cheap to obtain them, especially if trying to amass them in large numbers. Due to this, I would suggest giving them a cost of about 10,000 Coins each. Additionally, there could be an unlock cost of about 50,000 Coins before Vase Weeds and Coffin Zombies, which would also provide you with a starter kit of 5 after unlocking them (which is equal to their original cost, to get you started with some after unlocking as well as unlocking for future use).

    Overall

    These summonables should not be easy to gain hold of in large numbers, due to these summonables being tough. Requiring an unlock before being able to use them in a future shooter before being able to use these would make them more costly to obtain towards the start of the game, but after unlock you will be able to purchase and use them freely if you would like to. While these summonables seem fine as they are, I would suggest giving small physical health and damage boosts to the Weed or Browncoat when the armor is removed to make the summonable variants slightly stronger even after their armor is gone.

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