Spawnables discussion: Heal zombie and Heal weed.
Heal zombie and heal weed.
Heal zombie may look scary while chasing you but he's just trying to help.
He has 60 health and attacks with the flag whack and rock toss attack.
He heals about 12 health per second (3 health, 4 times per second). He attacks by whacking his flag and each whack deals 15 damage. Only attacks when not healing.
Carries a white flag with a purple revive symbol, wears a white hat with a purple revive symbol, and carries a slightly modified heal station on his back.
Due to a community event in gw1 he is named harry.
He and vampire zombie are the only non boss zombies able to heal.
Spins when activating healing.
Heal weed
This Weed comes equipped with magical healing generic brand adhesive bandages! Don't tell anyone, but they aren't waterproof.
Has a green flag with a white revive symbol and a white hat with a green symbol. Wears back pack made of leaves.
When it meets a plant, the Heal Weed will begin to drop sun-drops to heal that plant every 3-5 seconds or so.
Can heal itself.
In the backyard battleground a heal weed will stick to a player like glue just like flag weed even if they are at full health.
Its ability to drop healing sun references a scrapped ability for the Sunflower, and is similar to Sunny Side Up in bfn.
The heal weed in the backyard when it spots a gargantuar: https://youtu.be/R610XnTVwIo
Both have a 5 min. Cooldown ( I messed up earlier outhouse and vase weed are 10 minutes)
I really appreciate both of these characters and I loved having flag carriers follow me in the backyard but I have a few gripe especially when it comes to them in bfn.
Heal zombies when spammed in bfn can easily out heal damage from pots and are way more aggresive in attacks.
His animation was also gutted as now rather than activating the heal station and having it spray while the nozzle spins, he now just has a large purple circle essence that you heal from. Popcaps could just rip the animation from the other games?
Heal weed seems the same but isn't as efffective in groups due to no essence healing. Also am I the only one that hates the new sun look? It's far too small and has no animation besides flashing. It also easily clips through walls and the floor.
I would reccomend being able to award both these guys (he did the work you just summoned him!) and their summoner the heal reward and maybe even give players near them a revive speed boost. Heal zombie sadly seems much stronger when spammed than heal weed and is much more agressive in bfn as he seems to not prioritise the injured player who summoned him.
I also dislike how strong they are in healing compare to the defensive healers in bfn as dr heals amd heal flower both feel pathetic.