Spell Disaster is too strong?
Does Spell disaster have to be this strong? It spawns multiple homing projectiles that each deal 80 dmg (which oneshots nightcaps and non-hardened acorns).
Old Super Brainz, the attack character, had his ability to oneshot Nightcaps with super ultra ball removed. But now Wizard, the support is just allowed to oneshot groups of squishies with no counterplay. It's "if you are caught inside this massive cast area as a Nightcap, you are guaranteed to die". At least with Old Sb you had to somewhat aim your super ultra ball at nightcaps. A wizard can kill Nightcaps without even seeing them.
With 80s Action hero, if the Nightcap stealth's, she can throw off the homing missiles fired from an 80s Action Hero's Can't Miss-ile attack. Why doesn't it disrupt the flight path of Spell Disaster homing orbs?
This ability is incredibly strong. In battle Arena he can completely delete most of if not an entire squad of nightcaps with the press of a button. Should it not get nerfed seeing as he is a support character and all?