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A simple fix would be to not allow sprinting when HP is less than 100 percent. The biggest problem with sprinting right now is that everyone who takes damage sprints away from a battle heals up and comes back. We work too hard for our vanquishes and in game goal related task to have it taken away from us.
I do believe this game needs sprinting as well and I enjoy using it to move around quickly. It just doesn't belong in the battle aspect of the game.
9 times out of 10, players do not run away to purposefully deny someone of a kill. They do it because they need health to make or defend a push on the point. A better strategy than being finished off & respawning too far away to assist their team.
The ones that run away to protect their streaks ARE annoying, but they'll just find another way of doing it. Teleporters were a nightmare most of the time & on these large maps, with respawns far away from the action . . . Just my personal opinion, but I think we need sprint 🙊
- 6 years ago
@ToastedSarnie wrote:
9 times out of 10, players do not run away to purposefully deny someone of a kill. They do it because they need health to make or defend a push on the point.Absolutely, in Turf Takeover at least.
And although it may feel like being cheated out of a vanquish when someone sprints away, it is a victory in another way. By scaring an opponent away from the battlefield you’ve gained your team breathing space.
- 6 years ago
@ToastedSarnie That's exactly what I was thinking.. Even if they removed sprinting, there are many other heroes that can just bail out at any time. People running in Turf Takeover is fine because Objective is #1 and vanquishes are nothing but steps to reach your final goal. If you managed to make the enemy go away and let your teammates push, then you've done well.
The game should give score if the enemy managed to escape and regenerate health back to 100 %. That would mean that you have managed to "suppress" a target from attacking your teammates.
- 6 years ago@GammaX6 I like it when we agree - you KNOW stuff 'cos you're from the future!! 😊😉😂
- 6 years ago
People running from foghts in GW2 was different. You can't shoot while sprinting, which is fair, but which also means that by spri ting away from your opponent, if you can take a corner so they can't maintain line of sight, you pause the fight. All your opponent can do is either let you go or chase you down. They have to wait and hope that you get into a spot that's open enough for them to shoot you, or you WILL either get your health back or regroup with your team, who will kill your pursuer. In GW2, you pretty much only lost an opponent if they were a citron or pogo pea, if you were engaging them at too long a range, or if they had an actual terrain advantage. In BFN, I lose opponents who were 5 feet in front of me because they take a corner at half health and just keep running, and the lower damage output in this game means I just cannot kill them before they flea. I MUST chase them around the map for 45 seconds until one of the two of us find backup or the person running from me makes a mistake and I can stop to shoot them again. On maps with more obstructions, like Old Town, it's pointless to even try pursuing if I can't chase them into an ally. It's frustrating. I'm not having fun with it.
- 6 years ago
Nobody is arguing that if you're at a didadvantage, you should stand and eat bullets until you die. Retreat is expected and intelligent, it just shouldn't be trivially easy to accomplish.
That said, I'm getting used to sprinting. I still don't like it. I think either it is off, or damage numbers are off, or something I haven't identified is off. The balance in this game is weird. I'm having some fun despite that and I'll keep playing for a while to see what changes. As the game is now, it's less fun for me than GW2.
Also, eat a bus, don't patronize me. Some aspects of this game are consistently frustrating. That's a problem. I want BFN to be great, and I think maybe it can be. Right now, it's just okay.
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