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Anonymous's avatar
Anonymous
11 years ago

STOP THE TEAM SWAPPING!!!!

This is seriously getting out of hand and it makes Gardens & Graveyards completely unenjoyable.

 

Every room that I stay in long enough, I notice all of the highest scoring/level players are literally NEVER playing on the Plants team.


This makes for uneven teams and keep you from having a plants team with even a couple of decent players.


Am I the only one that cares if the teams are even? I have been assigned to Zombies and when I see the plants have 3 less players, I switch over to their team.



If you are reading this, and you are a player that does this. Stop. Just stop. You are level 100 and from what I can tell have practically every character unlocked. Stop being greedy for the coins and play a fair game.

40 Replies

  • AWMaxSterling's avatar
    AWMaxSterling
    11 years ago

    @wolfmoon2682 wrote:

    @AWMaxSterling wrote:

    @wolfmoon2682 wrote:

    Being in the cap point all of the time is not the only goal nor role in G&G if a team does that they are going to lose hands down every time. 


    Being in the cap point is the primary goal and the point of playing as the zombies. I guarantee that they won't lose.

    Let me put it to you in simple terms... if the only way for you to get more coins is to be in the cap point, I guarantee that you're gonna do whatever it takes to stay in that cap point as long as you can ( As long as you're playing to open more sticker packs.).


    I assure you i do not require lessons in what the primary goal is in G&G. I didn't debate that fact either. I simply said if either team just zergs into the garden THEY WILL lose. I also do not require you to break things down for me sir. Tyvm for your consideration however. There are supporting roles that are crucial to winning. Dropping airstrikes and shooting into the garden are an example of this. They call it suppressing fire where i come from 😉


    You can throw down as many airstrikes and as much suppression fire you want, but it doesn't mean anything if you don't progress to the next objective. 

    I've been in those games where 11 zombies are dropping airstrikes and laying down suppression fire... and I'm the only one to have ever stepped into the objective. Your excuses are nothing more than trying to justify your statpadding.

  • EQOAnostalgia's avatar
    EQOAnostalgia
    11 years ago

    @AWMaxSterling wrote:

    @wolfmoon2682 wrote:

    @AWMaxSterling wrote:

    @wolfmoon2682 wrote:

    Being in the cap point all of the time is not the only goal nor role in G&G if a team does that they are going to lose hands down every time. 


    Being in the cap point is the primary goal and the point of playing as the zombies. I guarantee that they won't lose.

    Let me put it to you in simple terms... if the only way for you to get more coins is to be in the cap point, I guarantee that you're gonna do whatever it takes to stay in that cap point as long as you can ( As long as you're playing to open more sticker packs.).


    I assure you i do not require lessons in what the primary goal is in G&G. I didn't debate that fact either. I simply said if either team just zergs into the garden THEY WILL lose. I also do not require you to break things down for me sir. Tyvm for your consideration however. There are supporting roles that are crucial to winning. Dropping airstrikes and shooting into the garden are an example of this. They call it suppressing fire where i come from 😉


    You can throw down as many airstrikes and as much suppression fire you want, but it doesn't mean anything if you don't progress to the next objective. 

    I've been in those games where 11 zombies are dropping airstrikes and laying down suppression fire... and I'm the only one to have ever stepped into the objective. Your excuses are nothing more than trying to justify your statpadding.


    Why are you assuming that i'm trying to say everyone should play support, if EVERYONE did it, it wouldn't be called support now would it buddy?? No it wouldn't lol, and why are you getting aggressive saying i'm making "excuses" you need to check your self son... Did i say ANYTHING about 11 zombies sitting outside of the garden dropping airstrikes? No i did not. "statpadding" that's cute, you make me chuckle little guy :D

    But alas, before this gets out of control and turns into an adolescent rage fest that quite frankly i've zero interest in, i think it's in my best interest and the interest of other individuals who will read this and expect to do so without petty arguments, that i move on to more mature conversation. So at this point good sir, the only thing i've left to say to you is "Yapple Dapple!" 

  • Anonymous's avatar
    Anonymous
    11 years ago

    Maybe it's because this is one of the few shooters I like but, I see no reason to stat pad. Really, nobody can see your stats, coins are mostly worthless, challenges nearly always prevent statpadding. Like I've said there are other reasons for the issues brought up in this thread, and I'm not going back into them. Statpadding is just a concept I don't grasp the importance of.

  • AWMaxSterling's avatar
    AWMaxSterling
    11 years ago

    @wolfmoon2682 wrote:So at this point good sir, the only thing i've left to say to you is "Yapple Dapple!" 

    I'm old enough to remember which cartoon that phrase came from, FYI...

  • Anonymous's avatar
    Anonymous
    11 years ago

    I am a level 50 and usually only play zombies, plants when forced. Its not that i try to stack, its that i like to attack rather than defend, i tend to camp more as plants and i hate camping. The plants that spawn kill are far worse than zombies that team stack...

  • Anonymous's avatar
    Anonymous
    11 years ago

    @therealxjaex wrote:

    I am a level 50 and usually only play zombies, plants when forced. Its not that i try to stack, its that i like to attack rather than defend, i tend to camp more as plants and i hate camping. The plants that spawn kill are far worse than zombies that team stack...


    AH HA HA! You've reminded me of a time during the Wall Nut Hills Crisis of 2014. I was on zombie team and 4 peashooters from base 1 to the mansion made it a personal goal to camp the spawn at each and every point. Shot into the zombie graveyard, and launched rooftop raids on each captured garden. For as much of a pain as it was, they ultimately lost because anyone who got past their barricade, walked over and took the point. 12 attackers and 8 defenders make pretty good odds.

  • There is nothing worse than team stacking. In any game like this the team with the most members has a huge advantage. At least players who play plants and camp are taking their turn playing plants. You are simply trying to justify playing multiple times on that side. I understand that. I prefer to play zombies as well. However it does cause a balance issue. I wish EA would simply set it so no team swapping to a team that has more players. That would make is so the plants do not have more than 1 player disadvantage.

  • Anonymous's avatar
    Anonymous
    11 years ago

    I used to think this was a big problem, but I think there are others that I'll detail later.

    I hate playing as a zombie and I play as a plant almost 95% of the time.  I'm okay with many others playing as a zombie because it makes for a more target-rich environment.😕mileywink:

    Also, player levels don't mean much.  I sit at 37, and I don't really care if I level up or not.  I'm just out to kill zombies.

    Here are a few of the problems as I see it:

    1)  I think things have gotten better in the last few weeks that I've played, but I believe you are correct in saying that people would play as a zombie rather than a plant.  I believe part of the reason is the points.  Zombies can regularly reach 5 digit coin totals if they win the whole thing.  The only time I was able to reach 5 digit coin totals as a plant was when I hit 68 vanquishes.  68!  That's what it took to get 11,XXX points!  Zombies can get this without such a high vanquish total.  In order to even things out, I believe that plants should get a gigantic bonus if they have a perfect game--not the piddly few coins they get now--that is on level with what the zombies get if they capture everything.  This is just an idea, and it's one that creates it's own wrinkles.

    2)  I believe that zombies have an unfair advantage in one aspect:  They have extras that can defend and attack.  Engineers can defend their teleporters with Zombots and other zombies can be summoned to attack the gardens.  However, plants only have potted plants that can defend the garden, but not go on the attack after other zombies, zombots, and teleporters.  It's tough to go after a teleporter when you have engineers blasting you with the concrete launcher while the zombots fire missles and the screen door zombie is whacking you on the head.  All the while, more zombies keep teleporting to that exact location.  That brings me to my last point:

    3)  Plants don't know how to play for the most part.  Every once in a while, you'll get on a good team, where a bunch of others understand how to win (and it's not by camping).   G&G isn't won at the gardens, it's won at the teleporters and bottlenecks. 

    The teleporters need to be taken out.  If the plants can take out the teleporters, the zombies waste precious time running a long way.  It's also where the engineers all rush to, and that makes it easy to take them out with a chili bomb as they stand around watching each other build the teleporter.  Taking out the teleporter also means the zombies will use their abilities to get to the garden as fast as possible.  They'll warp and sprint, and it's easier to take them out when they've used those abilites already.

    The other place to beat them is at the bottlenecks.  It's where you can take out bunches with chili bombs, garlic drone strikes, and spikeweeds.  If they start gathering in a hallway, alleyway, or whatever other bottleneck  there is, they become easy targets for a group of plants.

    The plants that are camping and waiting for the zombies to get to the garden are playing a losing strategy.  The way to win is to stop the zombies before they get to the garden, not kill them once they get there.  That means going out to meet them and attacking away from the garden.  Players that play only as zombies because they like to attack don't understand that plants should be attacking too.

    It's very frustrating to see plants sit back and camp without understanding that the real objective is not to protect the garden, but to win the areas between the zombie spawn points and the garden, and I used to get pissed at the "unfairness" but now, I just do my job to defend the garden and that means rushing out to attack. 

    There's nothing more satisfying than being the Vanquish Master even if the zombies capture everything.  Maybe that's because I don't care about coins, and I like to play the game just to rack up the kills.  But it has made playing a lot more fun for me.

  • Anonymous's avatar
    Anonymous
    11 years ago

    @abemend77 wrote:

    1)  I think things have gotten better in the last few weeks that I've played, but I believe you are correct in saying that people would play as a zombie rather than a plant.  I believe part of the reason is the points.  Zombies can regularly reach 5 digit coin totals if they win the whole thing.  The only time I was able to reach 5 digit coin totals as a plant was when I hit 68 vanquishes.  68!  That's what it took to get 11,XXX points!  Zombies can get this without such a high vanquish total.  In order to even things out, I believe that plants should get a gigantic bonus if they have a perfect game--not the piddly few coins they get now--that is on level with what the zombies get if they capture everything.  This is just an idea, and it's one that creates it's own wrinkles.

    2)  I believe that zombies have an unfair advantage in one aspect:  They have extras that can defend and attack.  Engineers can defend their teleporters with Zombots and other zombies can be summoned to attack the gardens.  However, plants only have potted plants that can defend the garden, but not go on the attack after other zombies, zombots, and teleporters.  It's tough to go after a teleporter when you have engineers blasting you with the concrete launcher while the zombots fire missles and the screen door zombie is whacking you on the head.  All the while, more zombies keep teleporting to that exact location.  That brings me to my last point:

    3)  Plants don't know how to play for the most part.  Every once in a while, you'll get on a good team, where a bunch of others understand how to win (and it's not by camping).   G&G isn't won at the gardens, it's won at the teleporters and bottlenecks. 

    The teleporters need to be taken out.  If the plants can take out the teleporters, the zombies waste precious time running a long way.  It's also where the engineers all rush to, and that makes it easy to take them out with a chili bomb as they stand around watching each other build the teleporter.  Taking out the teleporter also means the zombies will use their abilities to get to the garden as fast as possible.  They'll warp and sprint, and it's easier to take them out when they've used those abilites already.

    The other place to beat them is at the bottlenecks.  It's where you can take out bunches with chili bombs, garlic drone strikes, and spikeweeds.  If they start gathering in a hallway, alleyway, or whatever other bottleneck  there is, they become easy targets for a group of plants.

    The plants that are camping and waiting for the zombies to get to the garden are playing a losing strategy.  The way to win is to stop the zombies before they get to the garden, not kill them once they get there.  That means going out to meet them and attacking away from the garden.  Players that play only as zombies because they like to attack don't understand that plants should be attacking too.

    It's very frustrating to see plants sit back and camp without understanding that the real objective is not to protect the garden, but to win the areas between the zombie spawn points and the garden, and I used to get pissed at the "unfairness" but now, I just do my job to defend the garden and that means rushing out to attack. 

    There's nothing more satisfying than being the Vanquish Master even if the zombies capture everything.  Maybe that's because I don't care about coins, and I like to play the game just to rack up the kills.  But it has made playing a lot more fun for me.


    Excellent post, and I agree 100%!

    My main concern is your first point. In G&G the payout is HEAVILY unbalanced. As you stated, Zombies can rather easily achieve 5 digits coins payout, even if they hardly kill anyone. As long as the G&G are obtained.

    To fix this, there should be a Coins Purse for G&G. For example, there are seven G&Gs, the starting purse could be 12,600, and each G&G could be worth 1,800 each. If the Zombies take all the G&Gs, then obviously they get the Coins Purse of 12,600 plus whatever extra coins are earned. If the Plants stop the Zombies on the first G&G, than the Plants get the 12,600 plus whatever extra coins are earned as well. Obvioulsy, if the Plants defend half or if the Zombies conquer half the G&Gs than the Coins Purse is split betweem both teams (again, my amount of 12,600 is just for this example, it may be too high)  This will help to stop the Zombie team hoggin that happens in 9/10 G&G matches.

    Overall, Plants need to be tweaked as well. Zombies have more mobility than Plants. IMO, Cacti should be able to speed horizontally (like Warping, Sprint Tackling) or vertically (Rocket Launcer). The only Plants that have mobility are Peashooter and Chompers. 

  • Anonymous's avatar
    Anonymous
    11 years ago

    @elkatsa wrote:


    To fix this, there should be a Coins Purse for G&G. For example, there are seven G&Gs, the starting purse could be 12,600, and each G&G could be worth 1,800 each. If the Zombies take all the G&Gs, then obviously they get the Coins Purse of 12,600 plus whatever extra coins are earned. If the Plants stop the Zombies on the first G&G, than the Plants get the 12,600 plus whatever extra coins are earned as well. Obvioulsy, if the Plants defend half or if the Zombies conquer half the G&Gs than the Coins Purse is split betweem both teams (again, my amount of 12,600 is just for this example, it may be too high)  This will help to stop the Zombie team hoggin that happens in 9/10 G&G matches.



    You could call the Coin Purse, a completion bonus. (I also need to clarify that I understand this suggestion right, I'm going off the idea that both teams get the "coin purse" and the captures are added to that number. Otherwise there is only more disbalance.) The always given completion bonus is the only true method that players have suggested that would actually balance the payouts to my knowledge. Change that number to something more reasonable, and not overpowering of other modes (like 2k-3.5k) and it would make a wonderful suggestion for the devs. Only problem now is getting them to see it.

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