I used to think this was a big problem, but I think there are others that I'll detail later.
I hate playing as a zombie and I play as a plant almost 95% of the time. I'm okay with many others playing as a zombie because it makes for a more target-rich environment.😕mileywink:
Also, player levels don't mean much. I sit at 37, and I don't really care if I level up or not. I'm just out to kill zombies.
Here are a few of the problems as I see it:
1) I think things have gotten better in the last few weeks that I've played, but I believe you are correct in saying that people would play as a zombie rather than a plant. I believe part of the reason is the points. Zombies can regularly reach 5 digit coin totals if they win the whole thing. The only time I was able to reach 5 digit coin totals as a plant was when I hit 68 vanquishes. 68! That's what it took to get 11,XXX points! Zombies can get this without such a high vanquish total. In order to even things out, I believe that plants should get a gigantic bonus if they have a perfect game--not the piddly few coins they get now--that is on level with what the zombies get if they capture everything. This is just an idea, and it's one that creates it's own wrinkles.
2) I believe that zombies have an unfair advantage in one aspect: They have extras that can defend and attack. Engineers can defend their teleporters with Zombots and other zombies can be summoned to attack the gardens. However, plants only have potted plants that can defend the garden, but not go on the attack after other zombies, zombots, and teleporters. It's tough to go after a teleporter when you have engineers blasting you with the concrete launcher while the zombots fire missles and the screen door zombie is whacking you on the head. All the while, more zombies keep teleporting to that exact location. That brings me to my last point:
3) Plants don't know how to play for the most part. Every once in a while, you'll get on a good team, where a bunch of others understand how to win (and it's not by camping). G&G isn't won at the gardens, it's won at the teleporters and bottlenecks.
The teleporters need to be taken out. If the plants can take out the teleporters, the zombies waste precious time running a long way. It's also where the engineers all rush to, and that makes it easy to take them out with a chili bomb as they stand around watching each other build the teleporter. Taking out the teleporter also means the zombies will use their abilities to get to the garden as fast as possible. They'll warp and sprint, and it's easier to take them out when they've used those abilites already.
The other place to beat them is at the bottlenecks. It's where you can take out bunches with chili bombs, garlic drone strikes, and spikeweeds. If they start gathering in a hallway, alleyway, or whatever other bottleneck there is, they become easy targets for a group of plants.
The plants that are camping and waiting for the zombies to get to the garden are playing a losing strategy. The way to win is to stop the zombies before they get to the garden, not kill them once they get there. That means going out to meet them and attacking away from the garden. Players that play only as zombies because they like to attack don't understand that plants should be attacking too.
It's very frustrating to see plants sit back and camp without understanding that the real objective is not to protect the garden, but to win the areas between the zombie spawn points and the garden, and I used to get pissed at the "unfairness" but now, I just do my job to defend the garden and that means rushing out to attack.
There's nothing more satisfying than being the Vanquish Master even if the zombies capture everything. Maybe that's because I don't care about coins, and I like to play the game just to rack up the kills. But it has made playing a lot more fun for me.