8 years ago
Suggestion: AI no-play for disconnect/ragequit and concession
Ever needed to do just two more damage to a hero in order to complete a quest? Ever wanted to watch your awesome setup do its thing? But then your opponent concedes or angrily resigns? I propose that once the game is underway (turn 3 or 4), if your opponent disconnects or concedes, the game continues with the AI not playing any cards including superpower tricks gained from blocks. This wouldn't impact the quick-win scenario when your opponent drops out in the early game.