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What's your point? A single Scientist can 2 shot a Pea, a Soldier can...wait for it, ONE SHOT a Pea Gatling.
Just because one ability from one class can root itself in place and take down a Mech, under extreme circumstances like the Mech is running in Rambo, alone, with no support doesn't really justify having that health number against every other plant.
No it's not fine the way it is, and I'm sorry you feel you need 500 health just to beat down a plant that has 100. For anyone who feels they need a 75 health on an Imp, another 400 health on the Mech and even extra abilities, shield or whatever they have, against a plant? I pity you 🙂
Open your eyes Chiko, that's like removing Imp Mech, and giving plants a Mech with 600-700 health and saying yep it's balanced, 3 zombies can take it down easily.
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Thanks for your honest feedback, a players skill level will be shown here in their responses 😉
- Anonymous10 years ago
I think the health is fine on them. I wouldn't mind if it went down 50-100 HP, but I'm also not upset if they don't. I think each team should only be able to summon 1-2 mechs at a time, though. I recently had my first game against 7 imps. I found myself playing Ops again very quickly after 4 of them were capping while another was running around killing us.
- 10 years ago
Recorded it by any chance? I'm sure that would be quite popular on YouTube 🙂
Well only one team has access to Mechs but if they limited it to only two I'm sure that would upset a lot of zombie players...needs limiting per capture point if you ask me. Even then I don't feel zombies need Mechs to capture anything.
- Anonymous10 years ago
- 10 years ago
In all honesty and I don't care if people don't agree with this, but the Imp is fine with out ever needing a Mech. I don't think a Mech should of been in this game tbh, not because it's hard to take down or it's OP in situations he just doesn't need it to be effective. Current Imp is perfectly fine as he has 75 health/85 with health upgrade, can double jump, trick jump and in the right hands is very balanced as he is. He has good offensive abilities and an amazing CC ability with his grenade.
If he was kept at 50 health I would say sure give him a Mech as that helps him not be OHKO'd all the time, however he really didn't need the health buff and Mech health kept the same. A good imp is very hard to hit, he was a risk reward character. Now he's just a stronger Vampire Flower with alot better offensive capabilities and hardly any risk to playing him.
- Anonymous10 years ago
@Zaheen1337 wrote:What's your point? A single Scientist can 2 shot a Pea, a Soldier can...wait for it, ONE SHOT a Pea Gatling.
Just because one ability from one class can root itself in place and take down a Mech, under extreme circumstances like the Mech is running in Rambo, alone, with no support doesn't really justify having that health number against every other plant.
No it's not fine the way it is, and I'm sorry you feel you need 500 health just to beat down a plant that has 100. For anyone who feels they need a 75 health on an Imp, another 400 health on the Mech and even extra abilities, shield or whatever they have, against a plant? I pity you 🙂
Open your eyes Chiko, that's like removing Imp Mech, and giving plants a Mech with 600-700 health and saying yep it's balanced, 3 zombies can take it down easily.
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Thanks for your honest feedback, a players skill level will be shown here in their responses 😉
You are talking about a the peashooters and sunflowers which a team normally has a good amount of both. A high positioned Peashooter or two can normally take down a mech before a foot soldier even notices. Then you also have the Sunflower rooted and ready to tear down that mech. Also, the EM-Peach and freeze it in place while a small team tears it down in seconds and moves on. Plants are actually very versatile and really good against mechs and zombies in general.
You are always very condescending to people who disagree with you and it is extremely rude. You don't seem to be willing to accept anothers point of if view if it differs from yours in the slightest. None of your threads make for good conversation, just so much of you talking down to someone.
- 10 years ago
@oceansbybays wrote:You are talking about a the peashooters and sunflowers which a team normally has a good amount of both. A high positioned Peashooter or two can normally take down a mech before a foot soldier even notices. Then you also have the Sunflower rooted and ready to tear down that mech. Also, the EM-Peach and freeze it in place while a small team tears it down in seconds and moves on. Plants are actually very versatile and really good against mechs and zombies in general.
You are always very condescending to people who disagree with you and it is extremely rude. You don't seem to be willing to accept anothers point of if view if it differs from yours in the slightest. None of your threads make for good conversation, just so much of you talking down to someone.
Not sure what platform you're playing on, because the one I'm playing all I see is Corn. I don't see any Peashooters or Sunflowers.
High positions Pea Shooters get one shot by ZPG or Super Brainz Fireball, or Pirates Sniper, and Mechs missiles. Or do you honestly expect 3 Peashooters to immediately scramble up on a roof as soon as the game starts? Again, I'm not referring to defending plants, what happens when they need to attack the zombies. How can a Peashooter get on a roof when it's full of Super Brainz, guarded by Mechs, Scientists, and Pirates?
Sunflowers don't exist, they die instantly to in less than a second to almost every class, so nobody is playing them, you already know this.
Citrons stun it for 5 seconds, and the Mech steamrolls the Citron in 2 seconds. Again, not sure what game you're playing, but I haven't seen Citron for days.
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Stay on topic please. 🙂
- 10 years agoWell I for one come into your threads as these ideas just won't work. If these got added to the game it would be much worse than it is now.
Oh also I have seen you say things along the lines of "you have the wrong opinion" etc etc. An opinion can't be wrong as it is someone's point of view on a topic. I really don't know why you are making all of these threads about your ideas, you can't take constructive feedback/criticism and will not be reasoned with.
You contribute ideas as you would like to make the game better for everyone. You can't do this if you don't listen, your too stubborn.
- 10 years agoDo you not get the concept of the imp in general? The idea is he is a low health class that has a high risk and high pay off for using. It is easy to die but then to compensate you get a mech which is the opposite of the imp to make him a tank in a way. The mech is meant to have lots of health and thats how it should stay. I would rather not have a mech that is a slower sunflower. Also you talk about people's replies will determine their skill level, you obviously have no idea how to play as plants and must struggle taking down mechs.
But please if you want to change something that we all need, please look at electro brains.- 10 years ago
@llachie wrote:
Do you not get the concept of the imp in general? The idea is he is a low health class that has a high risk and high pay off for using. It is easy to die but then to compensate you get a mech which is the opposite of the imp to make him a tank in a way. The mech is meant to have lots of health and thats how it should stay. I would rather not have a mech that is a slower sunflower. Also you talk about people's replies will determine their skill level, you obviously have no idea how to play as plants and must struggle taking down mechs.
But please if you want to change something that we all need, please look at electro brains.Last I checked 85 health isn't what a high risk and reward character should have, at 50 health he was high risk and reward.
Now you are better off not going into your Mech as an Imp. You are harder to hit an have effective ability with his grenade being instant. As a Mech you may as well paint a target on your back.
- 10 years agoSorry I forgot to say that they should of kept the imps health at 50 as it was more balanced this way.
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