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When the Imp and Super Brainz were unveiled I remember commenting the following on their Facebook page: "I can expect the Mech and Super Brainz to be OP. " Here's as to why I stated that, the zombies already had 1 tank class and that was the Allstar. Seeing two more tank classes added just meant that the plants were going to be outgunned and out matched.
Super Brainz never needed a laser, he would have done fine with being a meele class, the equivalent of a chomper.
The mech should be a risky reward that must be used carefully. It's time needs to be dramatically shorten and it's speed slightly decreased. Or, the HP nerfed to 250; even then, ever tried dealing with a horde of Allstars in GW1?
150 health would plain out make Z-mech useless,why would you even bother summoning one when you could just use superbrain/All-star instead that tank more then it.
- 10 years ago
It's like you've already grown so attached to it, 200 health not enough for you either? 😉
- 10 years ago
@Zaheen1337 wrote:
It's like you've already grown so attached to it, 200 health not enough for you either? 😉
Again,why would you bother with Z-mech with that few health when superbrain/all star have the same number of health,are smaller, have more/better movement tool and aren't limited to a long cooldown.
- Anonymous10 years agoOkay I don't know why you think mechs need 100 health? What do you think those things are made of cardboard? They have a huge hit box and easily die to a group of plants, especially the Gatling pea or the sun beam. I find it you still wanna find some way to take a mech 1v1 which is stupid lol.
- 10 years ago
I would like to see most of the mechs reduced to 250 - 300. At least then they are within a range to be taken care of.
Either that or reduce the damage output slightly. Lil Drake is out of control when he gets within range of plants.
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