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I have more for you.
Name: Nazi Commander Zombie
Type: Military Mustache Zombie
Rarity: Event (Only for Wolfenstein Promotions on Steam)
Cost: 9 Brains
Stats: 2 Strength/2 Health; Armored 2; Overshoot 2; Frenzy; Double Strike; Strikethrough; Splash Damage 2; Deadly; Anti-Hero; Gravestone; Bulls-Eye; Hunt; Untrickable; Team-Up
Description: When Revealed: Conjure 2 Nazi Soldier Zombies and give them Team-Up, then draw all 10 Cards. When you play another of any Zombie, This Multiplies Strength and Health by 2 and divides all zombie card costs by 2. Start of Tricks: All Zombies played after this gets +2 Strength and +2 Health for each Zombie played this turn. Start of Combat: Play a Nazi General Gargantuar with Gravestone and Team-Up in front of this zombie. End of Combat: When this is hurt, Shuffle 2 Nazi Admiral Imps with Team-Up to your deck. Start of Turn: If a Plant Hero was hurt or has played any Plant or Trick, this does a bonus attack for each plant destroyed. When this destroys a plant or it hurts a Hero, Conjure any 2 Legendary Zombies, 2 Superpowers, and 2 Event Tricks. Its Gravestone cannot be destroyed or Frozen. When a plant is in this lane, destroy all plants here and next door. Has a small chance to Flinch a Plant Hero from being able to play for the next turn. When there's a zombie next door, that cannot be hurt this turn.
Name: Nazi Soldier Zombie
Type: Military Zombie
Rarity: Token (Summoned by Nazi Commander Zombie)
Cost: 9 Brains
Stats: Same as Nazi Commander Zombie, but has 1 Strength/1 Health instead.
Description: When Revealed: Conjure any 2 Super-Rare Zombies and 2 Legendary Tricks. Its gravestone cannot be destroyed or frozen. Start of Tricks: Give another Zombie Team-Up and Amphibious and move it to Water. Start of Combat: If a plant has played a trick, this and all amphibious Zombies get +2 Strength/+2 Health for each Plant trick Played this turn. End of Combat: if a plant hero blocks, destroy a plant with the highest Strength and Health. Start of Turn: the Next plant card drawn cost 2 Sun More, and the Next Zombie card drawn cost 2 Brains less.
Name: Nazi General Gargantuar
Type: Military Gargantuar Zombie
Rarity: Token (Summoned by Nazi Commander Zombie)
Cost: 9 Brains
Stats: Same as Nazi Commander Zombie, but has 6 Strength/6 Health instead.
Description: Its gravestone cannot be destroyed or frozen. When Revealed: Turn all Premium Plants into Basic Plants. When Hurt: Heal your Hero and all Zombies for 6, then this gets +2 Strength/+2 Health for each Zombie Healed. Start of Tricks: Your Hero gets +10 Max Health, and your opponent gets -10 Max Health. Start of Turn: Bounce any 1 Legendary/Event Plant.
Name: Nazi Admiral Imp
Type: Military Imp Zombie
Rarity: Token (Summoned by Nazi Commander Zombie)
Cost: 9 Brains
Stats: Same as Nazi Soldier Zombie, but doesn't have Gravestone.
Description: When Played: Freeze any 1 Legendary/Event Plant. Start of Tricks: This gets a Bonus Attack for each plant frozen this turn. End of Combat: When a hero plant is hurt, divide its health by 2. Start of Turn: If your hero has less than 6 Health left, Fill your Block Meter, then Empty your opponent's block meter. If your opponent's hero has less than 6 Health left, do 6 Damage to it.
Name: Space Marine Zombie
Type: Galactic Military Zombie
Rarity: Event (Only for Doom Promotions on Steam)
Cost: 6 Brains
Stats: 6 Strength/2 Health, Overshoot 6, Anti-Hero 6, Strikethrough, Frenzy, Double Strike, Armored 2, Deadly, Hunt, Untrickable, Gravestone, Splash Damage 6, Bulls-Eye, Team-Up
Description: When Played: Conjure 2 Monsters. If there's a Monster Next Door, this gets +2 Health and a Bonus Attack. When a plant is destroyed, all Monster Zombies get +2 Health, Strikethrough, and Deadly. When this was hurt, bounce it. When this was destroyed, conjure a Monster Gate Portal Environment.
Name: Monster Gate Portal
Type: Galactic Environment
Rarity: Token (Conjured by Space Marine Zombie)
Cost: 6 Brains
Description: When there's no Zombie here or Next Door, play Monster Zombies there. When a Monster is played in this Environment, all Monster Zombies get +2 Strength/+2 Health, Frenzy and Double Strike.
On a slightly less ludicrous note, how about something like:
Bulldozer Zombie
Professional Mustache Zombie
Rare
4 Brains
When Played: Destroy all Environments
He figured the best way to get the plants off the lawn was to simply get rid of the lawn!
- 9 years ago
As a german I am very offended by the lack of engineering innuendos. You can do better. And yes, obviously I am only offended by that ._.
- 9 years ago
'' 6 Strength/2 Health, Overshoot 6, Anti-Hero 6, Strikethrough, Frenzy, Double Strike, Armored 2, Deadly, Hunt, Untrickable, Gravestone, Splash Damage 6, Bulls-Eye, Team-Up ''
Woooow man, calm down, hahahaha that's crazy.
- 9 years ago
@BlazinsZ wrote:'' 6 Strength/2 Health, Overshoot 6, Anti-Hero 6, Strikethrough, Frenzy, Double Strike, Armored 2, Deadly, Hunt, Untrickable, Gravestone, Splash Damage 6, Bulls-Eye, Team-Up ''
Woooow man, calm down, hahahaha that's crazy.
Yeah, he should really remove Team-Up from the zombie cards. We don't want them to be overpowered.
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