Forum Discussion
This is an updated version of changes I suggested a month ago.
QoL fixes:
- Add a/move the respawn barrier for Zombies on Herbal Assault maps (Moon Base Z, Zomburbia) on the first point so the Zombies cannot literally Spawn Camp
-Reduce effectiveness of Husk Hop against armor - EX: against barreled Deadbeards (Seriously, why does that ignore the damage resist? He's firing bullets, not busting a bunker)
-Chomp IMMEDIATELY stops Turbo Twister or Impkata
-Getting frozen stops Turbo Twister/Impkata.
-Fix the Burrow camera glitch as well as its general usability.
-Fix the wonky hitbox on the "Parrot Drone"
-Add new, varied animations for Cosmic Brainz's melee attacks. He REALLY shouldn't just have ONE animation for each stage of charge makes his attacks feel stale and static.
-Toxic Aura damage is increased for all but the Toxic Pea
Peashooter:
Mostly fine. A few tweaks for a few Variants though.
-Buff the Commando pea's RoF or Damage. (see THIS old thread for more in depth ideas)
-Consider buffing the Law Pea's damage
Sunflower:
She's fine for the most part - but she might need some love in the future.
-New heal beam variant that can OVERHEAL? (There was a thread about this idea somewhere)
-Buff the Alien Flower's damage, possibly the damage the spore clouds do.
Chomper:
-Increase SPRINT burrow time slightly.
-Slight Damage resist when chewing.
-Burrow hides Chomper's icon from his enemies during and a few seconds after exiting.
-Make the Toxic Chomper usable! Buffing the Aura would help immensely, possibly buff dps too if still too weak.
-Chomp Thing could use some love in the DPS department for his Health.
-Give a light heal per bite for Chompula and/or REALLY buff his heal for swallowing a Zombie.
Cactus:
She doesn't need a bloody shotgun people! (Besides, you pretty much got that with the Petrified Cactus)
-Drastically increase needle damage to enemies at close ranges
-Lower the scope-in speed slightly (More dramatically so for the Camo Cactus)
-Increased needle travel speed so less Target leading
-Add a light damage resist ability under the tallnut slot for offensive purposes?
-Increase clip size for Camo Cactus or decrease her reload speed.
Kernel Corn:
Corn is horribly overplayed (mostly BBQ corn though) especially in Herbal Assault. The guy's slow as molasses and provides NO utility. Toning him down slightly might create more balanced plant team compositions.
-Increase movespeed slightly if HP gets reduced to 135 or 140.
-Reduce the damage or fire rate of the BBQ Corn - it should be a SIDEGRADE, not a straight upgrade from Stock.
-Increase functionality of the Mob Cob's penetrating shots. Make the Kernels explode in a light cone behind maybe? (That or rework him to fire faster or something)
Citron:
-Increase Peel Shield's effectiveness slightly
-Buff the damage of the Electro Citron's uncharged shots (4-5 damage is NOT okay)
Rose:
-Buff hp by 25 again
-Increase usability of Frost Rose. (Damage, Charging, idk - she's weak atm)
Scientist:
He's actually fine for the most part. He just seems terrifying because he wasn't used much in GW1 - and the current Superhero heavy meta lets him slip by because of all the confusion. Also, you don't see anything but the Zoologist or Marine Biologist these days. Tone them down so the other variants see some use.
-Reduce the Zoologist's clip size by 2-3. (He needs a little more added risk)
-Reduce the Marine Biologist's Fire Rate and clip size. (Again, more risk is needed)
All Star:
-Reduce the Tennis Star's hp to 175
Imp:
-Reduce to 60ish HP
-Slightly increase the cooldown on the mech. (I'm not talking about duration - but the time before he can call one in)
Deadbeard:
-Nerf the HP on his Parrot Drone
-Nerf Captain Sharkbite's total clip size, scoping speed, and reload speed. (one or two of the three) He shouldn't be able to play almost as safe as Stock.
-Increase the clip size of Flameface and Cpt. Cannon's weapons - buff SOMETHING about their hilariously bad close range attack variants.
-Increase functionality of Flameface's penetrate attack.
Super Brainz:
He should be a Melee focused character with a weak, supplementary ranged attack. Even Superheroes should have a weakness or two after all!
-Reduce Max HP to 175
-Tone down/remove Twister's inescapability
-Reduce Damage/Duration of Super and Electro Brainz's beam. (possibly increase melee damage as a result)
-Reduce the Damage of Cosmic Brainz's "blaster" to 9 or 10, (reduced duration as well) increase fist rof, AND/OR reduce time for charging fists.
I don't think minor tweaks are going to balance things.
How you can you suggest a class that never sees any play is totally fine makes me wonder if you have any idea of what you're saying.
Common sense tells you that when you give someone twice the firepower and twice the health of any other class, there will only ever be one winner. Yet you want to nerf BBQ Corn because he has equal damage to most zombies and slightly less health? The issue is the fire damage, which many zombie variants have as well.
Cactus should get more than just a Shotgun, they should get to sit inside Iron Maiden which should explode and deal 120 damage, and the mines they have should be throwable. That's balance.
Why is it fine for one side to have ridiculous * and not the other side? For things to be balanced they have to be equal.
- 10 years ago
Zaheen over-blowing stuff out of proportion yet again hue.
- 10 years ago
- 10 years ago
There is one simple way to get rid of character balancing..... and get rid of it forever
Each character has an baseline score for each attribute
(example)
Health 100
Primary weapon 100
Secondary weapon 100
Special ability 100
Speed 100
(These could even be slightly tweaked to make each character different - but always equalling 500)
The player then has a certain amount of attribute points he can add to each particular section in order to tailor his character in any way he likes. If he wants a super powerful zombie with less health or a speedy plant with a little extra firepower then it can be done... Extra attribute points can be added via the level up system and voila, 24 people in a server with completely unique characters. Basically you can set your characters up to either attack or defend. Pure simplicity.
No need to make fancy gadgets in order to monitor characters, no more constant tweaking of the game.....and no more threads discussing how a thousand permutations of tweaks will instantly make the game better to play.
I've seen this system implemented in two games (Grid 2 and I forget the other one) and both work perfectly fine, so if it's done correctly in GW2 then I see no reason whatsoever why it cannot work equally as well....
- 10 years ago
@Boolerex A fair point - I just tossed that idea in because there's more "beefcake" (200+ hp classes) in the game now. He's still great at killing the lower hp zombies, but you generally have to "fan" your fire button a LOT more these days.
@Zaheen1337 A patch is usually a bunch of small changes to help balance things. Sure, a rework can happen if things are dire - but that's not likely to happen as it's a bunch of tiny things that are currently giving Zombies a slight edge in most situations.
Toning some of those small things back will see more Sunflower and Cactus play - you still see people play them currently, it's just moot because they don't compliment people spamming 6+ corns. Why? Because Corn has no utility other than damage and sucks at peeling for them because he's too slow.
And part of seeing other Plant classes get played is toning Corn back. It's honestly really sad when you don't see any Peashooters to blitzkrieg the point because they'd rather let the zombies play target practice on their slow moving, oversized corn husks. I get why people (myself included) love him - he's simple to play, does great damage, and has a decent health pool. But it's NOT fine when there's more than three of him - love for a certain class shouldn't harm your team's success so dramatically. It's also NOT fine when you generally only ever see ONE variant get played - the BBQ Corn. There is NO reason why he should do the most damage and still have the same clip size/fire rate of stock. There's no risk involved - he's just a blatant straight upgrade currently thanks to the added fire damage.
I'd be up for throwable potato mines. But the Cactus doesn't need to copy directly from Deadbeard to play better. (Although a new defensive ability would be amazing.) She already generally does more outright damage than Deadbeard - she also has a lot more variants to call upon. Giving her needles increased damage at close range would do wonders for skilled Cactus players. Part of the problem playing her currently is that: a) the zombies can overextend too far to harass any countersniping. b) there generally isn't a lot of cover they can safely snipe from, especially on Herbal Assault. c) Too much Corn - it's kinda hard to support a team of predictable, slow moving walking targets when the majority of Corn players lack common sense and rarely use cover or flanks.
EDIT:
We already get a Call of Duty game every year - no thanks. That kind of equalization is why people are miffed that they got rid of the class system in SW: Battlefront.
- Anonymous10 years ago
Seems im the only one person in this community who thinks that Corn should be used to more buff, besides BBQ.
That Character for some reason seems a joke, everytime i see more than x3 Corns in my team i want to quit or change team, they usually do nothing but feeding, going afk, changing team and coming to forum to cry for an unbalance game, spamming spells like noobs, husk hop to the deaths and literally DOING nothing.
Everyone remeber the BBQ in the top of scoreboard when play as a zombie.
I'm more used to remeber the other 5 of them that were to next level of uncarryability.
At least Rose sucks, but she's way useful than a Bad Corn player.
But please. if something to Corn should happen, dont nerf BBQ. NERF ALL THOSE FKN CORN SO THE UNCARRYABLE SCRUBZ WOULD STOP TO PLAY THAT USELESS CHARACTER and turn back to play something easier for their hands...you know what they will return to play.. THE TRULY PERFECT BALANCED class in Plant team!!!
heuheuhueh.
Thanks.- 10 years ago
I'd love to see the other variants get an edge over the BBQ Corn. However, Corn's already in a strong place - and I think buffing Corn (too much) again might spell the end for any diversity at all. You might as well call the game "Corn of Duty: Plants get Carried" at that point.
But you never know - perhaps the incoming balance changes might encourage play in other classes so that MAYBE he can get away with a few buffs/qol fixes.
I just hope that the next patch was play tested well enough that it works out for us all. Also - looking forward to the PvZ Anniversary event.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 24 hours ago
- 2 days ago