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I don't think minor tweaks are going to balance things.
How you can you suggest a class that never sees any play is totally fine makes me wonder if you have any idea of what you're saying.
Common sense tells you that when you give someone twice the firepower and twice the health of any other class, there will only ever be one winner. Yet you want to nerf BBQ Corn because he has equal damage to most zombies and slightly less health? The issue is the fire damage, which many zombie variants have as well.
Cactus should get more than just a Shotgun, they should get to sit inside Iron Maiden which should explode and deal 120 damage, and the mines they have should be throwable. That's balance.
Why is it fine for one side to have ridiculous * and not the other side? For things to be balanced they have to be equal.
@Boolerex A fair point - I just tossed that idea in because there's more "beefcake" (200+ hp classes) in the game now. He's still great at killing the lower hp zombies, but you generally have to "fan" your fire button a LOT more these days.
@Zaheen1337 A patch is usually a bunch of small changes to help balance things. Sure, a rework can happen if things are dire - but that's not likely to happen as it's a bunch of tiny things that are currently giving Zombies a slight edge in most situations.
Toning some of those small things back will see more Sunflower and Cactus play - you still see people play them currently, it's just moot because they don't compliment people spamming 6+ corns. Why? Because Corn has no utility other than damage and sucks at peeling for them because he's too slow.
And part of seeing other Plant classes get played is toning Corn back. It's honestly really sad when you don't see any Peashooters to blitzkrieg the point because they'd rather let the zombies play target practice on their slow moving, oversized corn husks. I get why people (myself included) love him - he's simple to play, does great damage, and has a decent health pool. But it's NOT fine when there's more than three of him - love for a certain class shouldn't harm your team's success so dramatically. It's also NOT fine when you generally only ever see ONE variant get played - the BBQ Corn. There is NO reason why he should do the most damage and still have the same clip size/fire rate of stock. There's no risk involved - he's just a blatant straight upgrade currently thanks to the added fire damage.
I'd be up for throwable potato mines. But the Cactus doesn't need to copy directly from Deadbeard to play better. (Although a new defensive ability would be amazing.) She already generally does more outright damage than Deadbeard - she also has a lot more variants to call upon. Giving her needles increased damage at close range would do wonders for skilled Cactus players. Part of the problem playing her currently is that: a) the zombies can overextend too far to harass any countersniping. b) there generally isn't a lot of cover they can safely snipe from, especially on Herbal Assault. c) Too much Corn - it's kinda hard to support a team of predictable, slow moving walking targets when the majority of Corn players lack common sense and rarely use cover or flanks.
EDIT:
We already get a Call of Duty game every year - no thanks. That kind of equalization is why people are miffed that they got rid of the class system in SW: Battlefront.
- Anonymous10 years ago
Seems im the only one person in this community who thinks that Corn should be used to more buff, besides BBQ.
That Character for some reason seems a joke, everytime i see more than x3 Corns in my team i want to quit or change team, they usually do nothing but feeding, going afk, changing team and coming to forum to cry for an unbalance game, spamming spells like noobs, husk hop to the deaths and literally DOING nothing.
Everyone remeber the BBQ in the top of scoreboard when play as a zombie.
I'm more used to remeber the other 5 of them that were to next level of uncarryability.
At least Rose sucks, but she's way useful than a Bad Corn player.
But please. if something to Corn should happen, dont nerf BBQ. NERF ALL THOSE FKN CORN SO THE UNCARRYABLE SCRUBZ WOULD STOP TO PLAY THAT USELESS CHARACTER and turn back to play something easier for their hands...you know what they will return to play.. THE TRULY PERFECT BALANCED class in Plant team!!!
heuheuhueh.
Thanks.- 10 years ago
I'd love to see the other variants get an edge over the BBQ Corn. However, Corn's already in a strong place - and I think buffing Corn (too much) again might spell the end for any diversity at all. You might as well call the game "Corn of Duty: Plants get Carried" at that point.
But you never know - perhaps the incoming balance changes might encourage play in other classes so that MAYBE he can get away with a few buffs/qol fixes.
I just hope that the next patch was play tested well enough that it works out for us all. Also - looking forward to the PvZ Anniversary event.
- Anonymous10 years ago
@DawnOfNoobI wouldnt call this Corn of Duty, plants get carryed.
Next patch will be.
Plants on Duty, Corns get carryed, like usual.
Remeber post patch HOW MANY corn you had in your teams? Remeber how BAD was those matches? I ddnt play for 2-3 weeks, then turned back to play the game again, hoping for great things happened, like balance changes... no balance changes, but i was very pleasant to see people have stopped to play him on PC.
Seriously BBQ is good, but other Corns in my match just feed the hell out of the game and make me think
"why if you are so bad just don't play a sunflower/rose/citron or whatever u want and get carryed?
I'm not the only one who thinks that Corn is a weak character between my friends, still i don't get why many ppl spams it.
They should return back the HP buff so casual will stop play that useless character, and instead buff something else, is a damage dealer who lacks the ability to do damage.
Sincerely, that character is the worst on the plant side, gives nothing but raw damage, rambo playstile in a team that doesnt' allow that, and all his skillset are incredible easy to dodge, which is ok to have counterplay...i just don't get what devs should thinking to put a character like that in the plant team, that in order to win need co-operation and co-ordinationI want two things in the next patch to happens.
1) Corns get buffed , so at least people will stop feed
2) get nerfed to the ground, so casuals will stop him
Half measures like nerf BBQ i really dislike, this is by far why plants lose a lots, cause casual playing that hard and useless character in a team that doesn't reward the rambo playstile.
Also he doesnt fit anything. Squishy frontline (150hp)low mobility
high recoil
damage drop off at range
Bleh.
And people complain about Citron be clunky. This community don't get what is really op and what is not.
Citron will be broken in the next patch, and people will complain and will try a nerf to him, but i will OPPOSITE this! if they will eventually nerf him, JUST REVERT HIM.
I can predict the future meta, i know how the things will go in this community, and know that most of zombie lovers wanted this citron buffs for a nerf later.
Like on Rose Happened.
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