Anonymous
9 years agoSuggestions
 I love this game but just had a few bits of feedback/suggestions that may or may not have been thought of.    1) I think there needs to be an option to not move a plant/zombie when a card has that ac...
Have to strongly disagree on the first one.
The forced action is what makes the game good - because you can sometime predict it and force your opponent to move something even if they wouldn't want to.
The 2v2 would be interesting if you had 4 very cooperative people to play with, else it would take forever for a turn to go by without frustration.
@jaydabbler wrote:
Have to strongly disagree on the first one.
The forced action is what makes the game good - because you can sometime predict it and force your opponent to move something even if they wouldn't want to.
That's a good point. Thinking about it there's more circumstances where this would be the case rather than wanting to keep someone in place.
As for the 2v2, I think that's one reason it would definitely need to be a casual mode where nothings really at stake, just having fun with friends or a couple randoms and you don't really care about waiting.
I agree with 👿, and I think that each attack should charge 2 blocks(no more, no less). The game is too dependent on luck.