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Alots of people here forgot that heal flower also got buffed by having less cooldown too. It gave it only a 5s downtime (heal flower last 30 sec,cooldown is 35 sec)
It something that boosted his support options a bit.
- Anonymous10 years ago
@Boolerex wrote:
Alots of people here forgot that heal flower also got buffed by having less cooldown too. It gave it only a 5s downtime (heal flower last 30 sec,cooldown is 35 sec)
It something that boosted his support options a bit.
Yes that was a very great buff, my problem with the flower pot is that it seems to die pretty quickly from AOE damage. There are certain things they could even do with character upgrades, such as "improved healing", "longer range healing", "flower pot health", etc. I feel like the 3 upgrades was a fantastic idea by popcap but most of them are the same, this was really a missed opportunity on their part. The tree already has options for more damage "reload, damage, clip size" this would let the people who wanted a more agressive sunflower to do so and having support upgrades for those of us who wants to run around and support.
- Anonymous10 years ago
thats an ok idea
could add another flower pot option "armored flower pot"
same as armored heal station
so it could survive all that damage going on in a garden
- 10 years ago
Yes flower pots that can take more damage would be helpful. It still seems unfair though the zombies healer has it so much easier! They should make the scientist like the sunflower because too many scientists are not healing, just warping around getting kills. Sunflowers health should be bumped up to 120-125. Its hard to heal your team if your constantly getting shot down.
- Anonymous10 years ago
@sunmoonstars101 wrote:
Yes flower pots that can take more damage would be helpful. It still seems unfair though the zombies healer has it so much easier! They should make the scientist like the sunflower because too many scientists are not healing, just warping around getting kills. Sunflowers health should be bumped up to 120-125. Its hard to heal your team if your constantly getting shot down.
Yes I absolutely agree. I have no escape or fast movement speed like the scientist and I have to be right next to my targets to heal them meaning im already in battle. so many things in this game one show me, it's very frustrating at time to play sun flower.
- 10 years ago
@the_jeremy823 wrote:
@Boolerex wrote:
Alots of people here forgot that heal flower also got buffed by having less cooldown too. It gave it only a 5s downtime (heal flower last 30 sec,cooldown is 35 sec)
It something that boosted his support options a bit.
Yes that was a very great buff, my problem with the flower pot is that it seems to die pretty quickly from AOE damage. There are certain things they could even do with character upgrades, such as "improved healing", "longer range healing", "flower pot health", etc. I feel like the 3 upgrades was a fantastic idea by popcap but most of them are the same, this was really a missed opportunity on their part. The tree already has options for more damage "reload, damage, clip size" this would let the people who wanted a more agressive sunflower to do so and having support upgrades for those of us who wants to run around and support.
Jeremy...Agreed. The scientist has an armor heal station. He can warp away from danger, take people out with 2-3 shots, and not have to worry about being shot down over and over. He has more advantages which allows him to support his team and also be a damager! Sunflower is better since update but it doesn't change the fact that she still can be killed easily over and over while supporting her team. I find zombies purposely seek out the sunflower for the easy kill. Why wouldn't they since that's exactly what she is. She does not have the advantages the scientist does. Will it ever change who knows. I still find since the update zombies still win a majority of the time. If plants do win I notice its because they have a lot of corns, citrons or a bunch of toxic peas on the team.
- Anonymous10 years ago
let's kill some bias towards scientists."The scientist has an armor heal station" if he uses that he almost heal only himself, ending up to not acting as a healer
"He can warp away from danger" A good point, but to make the class worthy to play you usually warp in that danger and try take some kills
"take people out with 2-3 shots" Chemist now need almost 4 shots to kill everything and 5 to Citron (after damage upgrade)
"He has more advantages which allows him to support his team and also be a damager! " At the best Sunflower is suited to be a damaging. Scientists will just end up to doing kills which is different. The only source of damage Chemist has is goes in front of people face and kill them before he dies. If he doesn't do that, he just ending up dealing 0 damage for all over the match. Sunflower has just more damaging option with his ranged damage (now improved for all those bad variations)
At the best you'll end up taking less kills, but more assists.The truth is that when you play Chemist you dies as much as many kills you get right now, ending up with a lots of kills, but also tons of death and a small amount of assist (as you burst people alone).
Playing Sunflower is much easier and safer. You have just to stay back and do as much damage as you can and heal people injures in middle of fight when she can or wait for a good chance. She doesn't need to warp in danger.Saying that scientists have better damage options and healing seems an myopic bias and statement. The only scientsts that had better damage options was the trio, that was unnecessary nerfed. All other scientists are next to useless right now (besides computer and default) as they are meh at range and pretty meh at close to take down targets. If sunflower doesn't have assassination potential, she still have a good ranged damage at least. People in this community just underestimate the power of assist and what really means.. the damage dealt at the end of the match, not the kills, the difference is a little bit tricky.
- Anonymous10 years ago
@Boolerex it ddnt boosted is support options a bit.
It boosted them A LOT.I hope you guys are seriosly joking. Right now i really like play sunflower, i qwasn't before this patch.
Puppet Flower heals drops are fantastic, vampire + darkflower pot reduced cooldown is awesome for defending yourselves.
Metal flower with the damage buffs now does interesting damage and tank at the same time.
The reduced cooldown on heal and dark flower pot is a huge boost to her support abilities.
You're overexceeding in comparison with scientists.
Scientists could have more escape and assassinations options, but sunflower is much more useful to her team right now. She does damage at range (very good damage) , suppress fire and the heal flower cooldown decreased helped her a lot.At the moment i usually see at least 2 people playing sunflower in a full team in TT or TV. i think it's okay
- Anonymous10 years ago
@xXFrozenChromeXx wrote:
@Boolerex it ddnt boosted is support options a bit.
It boosted them A LOT.I hope you guys are seriosly joking. Right now i really like play sunflower, i qwasn't before this patch.
Puppet Flower heals drops are fantastic, vampire + darkflower pot reduced cooldown is awesome for defending yourselves.
Metal flower with the damage buffs now does interesting damage and tank at the same time.
The reduced cooldown on heal and dark flower pot is a huge boost to her support abilities.
You're overexceeding in comparison with scientists.
Scientists could have more escape and assassinations options, but sunflower is much more useful to her team right now. She does damage at range (very good damage) , suppress fire and the heal flower cooldown decreased helped her a lot.At the moment i usually see at least 2 people playing sunflower in a full team in TT or TV. i think it's okay
I super cereal, brah
- Anonymous10 years ago
#TypicalCommon Nutella/Yogurt Kid Answer.
brah.
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