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@Boolerex wrote:
Alots of people here forgot that heal flower also got buffed by having less cooldown too. It gave it only a 5s downtime (heal flower last 30 sec,cooldown is 35 sec)
It something that boosted his support options a bit.
Yes that was a very great buff, my problem with the flower pot is that it seems to die pretty quickly from AOE damage. There are certain things they could even do with character upgrades, such as "improved healing", "longer range healing", "flower pot health", etc. I feel like the 3 upgrades was a fantastic idea by popcap but most of them are the same, this was really a missed opportunity on their part. The tree already has options for more damage "reload, damage, clip size" this would let the people who wanted a more agressive sunflower to do so and having support upgrades for those of us who wants to run around and support.
Yes flower pots that can take more damage would be helpful. It still seems unfair though the zombies healer has it so much easier! They should make the scientist like the sunflower because too many scientists are not healing, just warping around getting kills. Sunflowers health should be bumped up to 120-125. Its hard to heal your team if your constantly getting shot down.
- Anonymous10 years ago
@sunmoonstars101 wrote:
Yes flower pots that can take more damage would be helpful. It still seems unfair though the zombies healer has it so much easier! They should make the scientist like the sunflower because too many scientists are not healing, just warping around getting kills. Sunflowers health should be bumped up to 120-125. Its hard to heal your team if your constantly getting shot down.
Yes I absolutely agree. I have no escape or fast movement speed like the scientist and I have to be right next to my targets to heal them meaning im already in battle. so many things in this game one show me, it's very frustrating at time to play sun flower.
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