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Grouping usually isn't good with any electric variant, but an issue I often see with other players is trying a 1-1 confrontation with a group of enemy characters. They can sometimes eliminate 1-2, but most likely the others tend to follow behind and get the ones who killed them straight up back up (losing any chance of protecting your orb or gaining the ones you defeated). Moreover, packs of chompers tend to attack the same target, if you are working with a group, they can be quickly removed from range before other characters with longer range start to come into the fray.
Other than that, I get thrown onto the zombies side a lot more than plants so I have come to accept natural selection when it happens. "Your * is grass and I'm gonna mow it." -Tina Belcher
One technical problem though that I have been running into is with spikeweed's (any variant) collision detection. With the all characters running at a speed that is unintended for them, occasionally what I see happen is the hurt box of zombie characters seems to move ahead of them in order to compensate players moving too quickly. This can entrap a person if they are at least a character space away from the weed; for people who have poor latency issues this compounds that much worse as the game might process them moving onto the trap zone even if they are moving away. Just wondering if anyone else has run into this issue or not.
So after playing it for 40 stars I can safely say the chomper does ruin this game type...but more then that all the no skill players pick chomper...and also relentlessly switch to plants every time or quit out. If you notice the zombie team isn't playing much, it's likely because half the team is desperately trying to switch to plants.
They should never have super speed and chompers in the same game type...it's like Hot Rod chomper the most OP char in the game on crack. I did well with most chars in every game but my team kept switching to plants or dropping when I was zombie team...max rank players doing this nonstop too...pathetic.
My last game on plants we won 50-3...that shouldn't be possible but 6 chompers on a team is pretty hard to defend against especially when it's impossible to tell the difference between them and know who you actually shot.
- pandareno19998 years agoHero+
I dunno. I went in with my daughter earlier and found the teams evenly matched, we even lost on plants once. It seems like the player base often works out how to make the game work over the first couple days of each event.
@Gormey You're on PC, right? I think you're not subject to the so-called team balancing they added, like those of us on console.
- 8 years agoCorrect, I'm on PC. My problem isn't with system balancing...just jerks switching teams...ha ha.
- 8 years ago
I tried it but struggling hard with zombie team. If using brains, hard to punch those moving chompers and you always worry about the ground. If stay on roof, hard to kill them since they keep moving all the time. Using engineer Boltz is very slow, hard to hit. The scientist also hard to survive. Only reliable ability is engineer machine gun.
On the other hand, when plays as chomper, all good memories are coming back, eat left and right and plants team win most of the time.
For future Greased lighting:
- Remove chomper from the equation
- Use explosion instead of super speed.
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