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The problem happens when the lobbies AREN'T full, which had been happening a lot. Players would switch to the other team because it had stronger players, or because the other team were winning (or for whatever other reason) and that would create an unbalanced lobby.
So, where the game started as 6 vs 6, for example, it could suddenly become 4 vs 8. In that situation, the team with fewer players stands little chance, and people get frustrated and drop out.
This is something that has really been causing serious problems, unfortunately 😖
- 6 years ago
@marche567A lot of the problems start with a minor imbalance as you say, then get worse as people leave & join, as new joiners have the ability to switch & will mostly automatically choose the stronger side.
Hope that makes a bit more sense!ADDED: @Positronic-Rift
There are a couple of options we've discussed in the past that might help with this.
1) Anyone joining a match after it's started should automatically be placed on the team with fewest players, WITHOUT an option to switch teams
2) If people drop out creating an imbalance, there could be some kind of incentive offered for players to switch as needed to ensure teams are even
3) The lobbies are repopulated by AIs until a new player joins and replaces them - this is something that was introduced into the Soil Survivors town hall event in GW2 quite successfully
- Positronic-Rift6 years agoSeasoned Hotshot@ToastedSarnie Thank you for the thoughtful reply. I briefly remembered these options being mentioned in other topics. I had hoped that my post would bring out more solutions from others and it did.
- 6 years ago
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