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@marche567A lot of the problems start with a minor imbalance as you say, then get worse as people leave & join, as new joiners have the ability to switch & will mostly automatically choose the stronger side.
Hope that makes a bit more sense!
ADDED: @Positronic-Rift
There are a couple of options we've discussed in the past that might help with this.
1) Anyone joining a match after it's started should automatically be placed on the team with fewest players, WITHOUT an option to switch teams
2) If people drop out creating an imbalance, there could be some kind of incentive offered for players to switch as needed to ensure teams are even
3) The lobbies are repopulated by AIs until a new player joins and replaces them - this is something that was introduced into the Soil Survivors town hall event in GW2 quite successfully
- 6 years ago
- 6 years ago
Removing this feature will hurt me a lot because I won't be able to play with @ToastedSarnie every time. 😳
- 6 years ago
I played TT today with an individual who constantly switched to zombies to be a soldier and had no less than 60 kills per round. It’s not just the swapping, it’s players going inactive during rounds of being either plant or zombie. They don’t want to play against obvious aim abuse, so they log their character in very infrequently until the match is over. Most of the time allowing the character to just stand there as a meat shield until an opposing player waffle stomps them.
Seeing as this game has already taken so much from so many others, one has to wonder why not use the Overwatch method of match making. Select a class and a play mode and allow the system to properly align teams. Better yet, form a team with friends and enter team events. This naturally lends itself to a standings or ranking system, which obvious the benefits are many.
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