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@dwooten77 wrote:@AWMaxSterling I get it. You’re in it for you. As most are in this game because that’s how the current design and outlay is. That’s precisely what’s hurting this game. It needs to be team based, as designed, and not based on the individual player, who wants to just do well with whatever it takes.
I've never understood why companies like this always reward based on kills. Most game types are objective-based and yet most challenges are personal stat based... and rewards at the end are based on individual stats instead of based on time spent progressing the objective. It's why most games like this always have issues. I started gaming online in the 90's... and back then kill/death ratios weren't a thing. It was about winning or losing. Kill/death ratios are what killed objective games like this. People can * and gripe about team switching all they want... disable it for all I care. They're still gonna get stuck with a bunch of stat padders sitting in back doing nothing to progress the objective.
Ooh imagine a world in which team swap doesn’t exist... That would be amazing
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