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@dwooten77 wrote:@AWMaxSterling I get it. You’re in it for you. As most are in this game because that’s how the current design and outlay is. That’s precisely what’s hurting this game. It needs to be team based, as designed, and not based on the individual player, who wants to just do well with whatever it takes.
I've never understood why companies like this always reward based on kills. Most game types are objective-based and yet most challenges are personal stat based... and rewards at the end are based on individual stats instead of based on time spent progressing the objective. It's why most games like this always have issues. I started gaming online in the 90's... and back then kill/death ratios weren't a thing. It was about winning or losing. Kill/death ratios are what killed objective games like this. People can * and gripe about team switching all they want... disable it for all I care. They're still gonna get stuck with a bunch of stat padders sitting in back doing nothing to progress the objective.
@AWMaxSterling I can certainly agree with you on k/d ratios killing shooters in general. That has been a gripe of mine since the beginning.
The other stuff about taking away or changing team swapping we’ll just have to disagree on. As @ToastedSarnie mentioned, data could be collected from this (temporarily) and see where it goes from there. Even if it’s in just one mode of play. Ultimately if the devs agree with your point of view, that people will just not play, then yes, it’s not going to happen. This problem was worse in GW2 than GW1. Wayyyyy worse.
All of that being said, my goal is not for the game to just be better for me. I’d really like to see new players stick around and have a fair start. It’s not like our day as kids when you got that new NES game (which were all hard to some extent) and you just had to put time in and figure it out. If you didn’t, you were going to wait a while before getting another one. The access to gaming has changed as you know. Kid doesn’t like the game after a couple days, they’re going somewhere else.
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