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> Good luck to the plants trying to destroy zombot and good luck to zombies trying to use to bootering ram to knock down Rose's castle door.
> I didn't hear a single person talking about turf take over map imbalance and yet popcap decided to make it even harder for plants to capture a point.
Those same thing were pretty much complained for being too easy to win as a attacker last patch,while I do agree that they made it too hard for attacker now and thus should be partially reverted,I found it funny how there a a complete 360° about those after the patch.
> The plants have an equally hard uphill battle in Zomburbia as well, the second point is near impossible to take
Found it weird you mention the second point but not the first one considering they're very similar. I generally found that getting a sniper class help alots against those.
> Lastly, I'm tired of how smug and quiet the devs are. They act like they are doing us the largest favor in the world by giving us news about the game during "Live at Popcap" They should be more open and communicate with the game as a whole.
Yes please,although I can see them being quiet about balance issue as it mostly a matter of opinions (I would say that only talking about it during live from popcap is enough), not saving anything about feature change suggestion and especially bug report is just bleh. It not hard to just let's us know that they heard us about X and X report and that they're working about it. At least we would knew about it and not continue to spam about the same issue again hue.
> Those same thing were pretty much complained for being too easy to win as a attacker last patch,while I do agree that they made it too hard for attacker now and thus should be partially reverted,I found it funny how there a a complete 360° about those after the patch.
Maybe I just didn't see or hear the complains. But I knew they were a little on the easy side before the patch, but I felt it was okay since some of the previous points were a complete nightmare for the attackers that easy points were okay to give them a break,
> Found it weird you mention the second point but not the first one considering they're very similar. I generally found that getting a sniper class help alots against those.
Maybe I've just been lucky but I've never had a problem taking the first point. I think the pool in the second point makes it harder for the plants to get off good AOE and the easy to access sniper points makes the second point hard in my opinion.
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